Difference between revisions of "Full:Classes"

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Here are some brief descriptions of the character classes.  Follow the links to their individual pages for more in-depth tips and suggested strategies!
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#REDIRECT [[Classes]]
 
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{| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class
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|- style="background-color: #EEEEEE"
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! colspan="2" | Class
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! Special Features
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!Suggested Races
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!Unlock
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|-
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| colspan="4" | <center><b>Basic (Tier 1) Classes</b></center>
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|-
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| [[Full:Fighter|Fighter]]
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| align="center" | [[File:HeroBase.png|25px|link=Full:Fighter]]
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|INSTINCTS: Monsters of an equal or lower level always have their location revealed<br/>VETERAN: Fighters earn 1 extra experience on any monster kill, 10% less exp required to level<br/>PIT DOG: Dungeon runs start with 1 level of standard Death Protection on the character
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| Human, Dwarf
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| Level 1 Guild
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|-
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| [[Full:Thief|Thief]]
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| align="center" | [[File:HeroThief.png|25px|link=Full:Thief]]
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| STABBER: Deal an extra 30% damage on the first attack against any new monster<br/>HOARDER: +33% more items on dungeon maps<br/>SURVIVOR: All health/mana potions restore both health AND mana
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| Halfling, Gnome
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| Level 1 Thief Den
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|-
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|[[Full:Priest|Priest]]
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| align="center" | [[File:HeroPriest.png|25px|link=Full:Priest]]
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| GOOD HEALTH: An extra 3 health is gained per level<br/>GOOD DRINK: Health potions are now 100% effective<br/>GOOD GOLLY: Physical damage against undead is +100%
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| Dwarf, Halfling
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| Level 1 Church
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|-
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| [[Full:Wizard|Wizard]]
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| align="center" | [[File:HeroWizard.png|25px|link=Full:Wizard]]
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| MAGIC SENSE: Can see all locations of all glyphs from the start<br/>MAGIC AFFINITY: Skills cost -1 mana, -25% starting attack bonus<br/>MAGIC ATTUNEMENT: Spawns with fireball glyph, all glyphs are small items
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| Elf, Gnome
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| Level 1 Mage Tower
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|-
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| colspan="4" | <center><b>Advanced (Tier 2) Classes</b></center>
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|-
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| [[Full:Berserker|Berserker]]
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| align="center" | [[File:HeroBerserker.png|25px|link=Full:Berserker]]
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| BLOODLUST: Deals an extra 30% damage on normal attacks against higher-level foes<br/>SPELLKILL: +50% starting magic resistance<br/>MAGESLAY: All glyph-activated abilities cost an extra 2 mana, but starting attack bonus is +30%
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| Human, Orc
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| Level 2 Guild
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|-
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| [[Full:Rogue|Rogue]]
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| align="center" | [[File:HeroRogue.png|25px|link=Full:Rogue]]
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| DEXTEROUS: First strike in combat, ignoring level constraints<br/>EVASIVE: +20% starting dodge trait<br/>DANGEROUS: Rogues earn -5 health per level, but start off with +50% damage
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| Dwarf, Orc
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| Level 2 Thief Den
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|-
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| [[Full:Monk|Monk]]
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| align="center" | [[File:HeroMonk.png|25px|link=Full:Monk]]
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| HAND TO HAND: -2 base damage per level, -30% attack bonus<br/>DIAMOND BODY: +50% starting physical and magical resistance<br/>DISCIPLINE: Health regeneration rate is doubled
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| Human, Orc
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| Level 2 Church
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|-
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| [[Full:Sorcerer|Sorcerer]]
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| align="center" | [[File:HeroSorcerer.png|25px|link=Full:Sorcerer]]
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| ESSENCE TRANSIT: Every mana point spent regenerates 2 health<br/>ARCANE KNOWLEDGE: +5 starting mana<br/>MANA SHIELD: Deal one damage (per character level) whenever an opponent hits you
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| Human, Elf, Gnome
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| Level 3 Mage Tower
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|-
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| colspan="4" | <center><b>Expert (Tier 3) Classes</b></center>
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|-
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| [[Full:Warlord|Warlord]]
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| align="center" | [[File:HeroWarlord.png|25px|link=Full:Warlord]]
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| DEFIANT: Start with CYDSTEPP glyph, always castable<br/>DETERMINED: +30% bonus damage whenever below half health<br/>COURAGEOUS: Drinking a mana potion will cause the next attack to do +30% damage
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| Human, Gnome, Elf, Orc
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| Level 3 Guild
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|-
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| [[Full:Assassin|Assassin]]
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| align="center" | [[File:HeroAssassin.png|25px|link=Full:Assassin]]
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| POISONED BLADE: Starts with the APHEELSIK glyph, casting APHEELSIK inflicts 1 level of corrosion<br/>LIGHT FOOT: Exploring an area around a monster gives the player first strike<br/>SWIFT HAND: attacking a lower level monster always grants an instant kill. This will overwhelm every other status effect in the game
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| Human, Dwarf, Orc
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| Level 2 Thief Den
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|-
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| [[Full:Paladin|Paladin]]
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| align="center" | [[File:HeroPaladin.png|25px|link=Full:Paladin]]
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| HOLY HANDS: Starts the dungeon session with the HALPMEH glyph<br/>HOLY WORK: The Paladin's devout monotheism cannot lose piety or convert to another religion<br/>HOLY SHIELD: Physical resistance starts at +25%
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| ??
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| Level 3 Church
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|-
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| [[Full:Bloodmage|Bloodmage]]
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| align="center" | [[File:HeroBloodmage.png|25px|link=Full:Bloodmage]]
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| INSANE: Start with the BLUDTOPOWA glyph<br/>SANGUINE: Walking over a Blood Pool restores 15% of max health<br/>POWER-HUNGRY: Mana potions boost SANGUINE Effects
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| Elf, Gnome
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| Level 3 Mage Tower
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|-
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| colspan="4" | <center><b>Special Classes</b></center>
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|-
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| [[Full:Transmuter|Transmuter]]
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| align="center" | [[File:HeroTransmuter.png|25px|link=Full:Transmuter]]
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| Starts with ENDISWAL (costs 2 MP), Destroying walls restores 4 MP, -5 starting MP, No natural MP regeneration.
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| Elf, Gnome, Human
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| Subdungeon Mission:
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|-
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| [[Full:Crusader|Crusader]]
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| align="center" | [[File:HeroCrusader.png|25px|link=Full:Crusader]]
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| Monster kills give 25% dmg bonus on next hit (can chain up to 100%), immune to first status change suffered (excluding lowered resists), extra altar in dungeon
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| Human, Orc
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| Subdungeon Mission: Speak to him with 100 Piety
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|-
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| [[Full:Tinker|Tinker]]
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| align="center" | [[File:HeroTinker.png|25px|link=Full:Tinker]]
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| 2 more shops, items cost 5 less gold, starts with 5 alchemist scrolls, can sense subdungeon stairs
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|
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| Subdungeon Mission: Find a secret subdungeon
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|}
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<hr>
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{{DD2Nav}}
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Latest revision as of 15:12, 16 April 2012

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