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Revision as of 13:31, 22 July 2014 by Tinker (Talk | contribs) (Monster Stat modifiers: new section)

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Any opinion on changing all the traits to their corresponding tag?

e.g. instead of "Cursed" -> Trait: Cursed Cursed


There was a section on Plants at the bottom, but when bringing up the edit page that section was not visible. After editing the page to show the Advanced monsters that section disappeared. Since the monsters are more important I decided to do it anyway. --FDru 16:04, 2 February 2013 (CST)

Monster Stat modifiers

I've found two situational modifiers to the monster stats (my estimations on the impact): 1. Vicios token adds +60% to monster attack and health; 2. In the dungeon Vicious Gaan-Telet, towers 4-9 add cumulative +10% to monster attack and health.

Has anyone already tested/documented these, especially on how they interact i.e. with existing bonuses (i.e. Vicious token in different difficulty-level dungeons)?