Difference between revisions of "Template:C:Chemist"

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(Created page with "ADDITIVES: Starts with the BYSSEPS glyph. Successive BYSSEPS casts stack, gives +1 base damage on top of the normal +30% attack bonus, and double in cost PRESERVATIVES: Mo...")
 
 
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ADDITIVES: Starts with the BYSSEPS glyph. Successive BYSSEPS casts stack, gives +1 base damage on top of the normal +30% attack bonus, and double in cost
PRESERVATIVES: More potion shops
COLOURANTS: Health and Mana potions only restore 10% of your health instead of the usual 40%. Drinking a health or mana potion puts you in a form with double regeneration based on that potions type, but will also prevent you from regenerating the other. Your form resets to normal on level up (or when you drink any potion)
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MONSTER CLASS
ADDITIVES: Starts with the BYSSEPS glyph. Successive BYSSEPS casts stack, gives +1 base damage on top of the normal +30% attack bonus, and double in cost
PRESERVATIVES: More potion shops
COLOURANTS: Health and Mana potions only restore 10% of your health instead of the usual 40%. Drinking a health or mana potion puts you in a form with double regeneration based on that potions type, but will also prevent you from regenerating the other. Your form resets to normal on level up (or when you drink any potion)

Latest revision as of 19:11, 26 August 2016

MONSTER CLASS ADDITIVES: Starts with the BYSSEPS glyph. Successive BYSSEPS casts stack, gives +1 base damage on top of the normal +30% attack bonus, and double in cost PRESERVATIVES: More potion shops COLOURANTS: Health and Mana potions only restore 10% of your health instead of the usual 40%. Drinking a health or mana potion puts you in a form with double regeneration based on that potions type, but will also prevent you from regenerating the other. Your form resets to normal on level up (or when you drink any potion)