Difference between revisions of "Extreme Edition"

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== Classes ==
 
== Classes ==
  
As of the Rebalance 1.1 build, there are eight new classes to try out in the Extreme Edition.
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''Main Article: [[EE:Classes|Extreme Edition Classes]]''
  
=== Magician ===
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[[File:Human Swashbuckler.png|link=]][[File:Human Spy.png|link=]][[File:Human Heretic.png|link=]][[File:Human Magician.png|link=]]
''Main article: [[EE:Magician|Magician]]''
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{|class="wikitable" style="width:100%"
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As of the Rebalance 1.1 build, there are eight new classes to try out in the Extreme Edition, including three monster classes!
!scope="col"|Traits
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!scope="col"|Suggested Races
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!scope="col"|How to Unlock
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|-
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| style="width:50%"|
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TELEPORTATION: Starts with [[WEYTWUT]] glyph.
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SMOKE AND MIRRORS: Glyph conversion slows adjacent monsters and removes any debuffing traits
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==Items==
  
FLASH: Heavy Fireballs against slowed monsters; +20% melee damage against slowed monsters
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''Main article: [[EE:Items|Extreme Edition Items]]''
| style="width:25%" | {{r|Elf}}, {{r|Gnome}}, {{r|Orc}}
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| Upgrade Mage Tower to level 4.
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|}
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=== Heretic ===
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Dozens of new items to find and tinker with.
''Main article: [[EE:Heretic|Heretic]]''
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+
{|class="wikitable" style="width:100%"
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!scope="col"|Traits
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!scope="col"|Suggested Races
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!scope="col"|How to Unlock
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|-
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| style="width:50%"|
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INDULGENT: Indulgences are never spent; gain health, base damage, and mana based on indulgences
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BLASPHEMOUS: Gain 3 CP/piety lost when angering a god, immune to punishments
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OBSCENE MISSION: Scout all altars, cannot convert or desecrate, auto-desecrate worshipped altar on level up and reduce piety to 0
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| style="width:25%" | {{r|Human}}, {{r|Orc}}, {{r|Gnome}}, {{r|Halfling}}, {{r|Goblin}}
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| Upgrade Church to level 4.
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|}
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=== Spy ===
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''Main article: [[EE:Spy|Spy]]''
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+
{|class="wikitable" style="width:100%"
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!scope="col"|Traits
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!scope="col"|Suggested Races
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!scope="col"|How to Unlock
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|-
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| style="width:50%"|
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INFILTRATION: Scout a perimeter around newly revealed obstacles, can teleport to scouted, unoccupied, non-stair spaces.
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GADGETS: Boosters are scouted and provide additional bonuses until next level.
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INTEL: Wasteful exploration gives a temporary damage boost, full information scouting.
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| style="width:25%" | {{r|Human}}, {{r|Orc}}, {{r|Gnome}}, {{r|Halfling}}
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| Upgrade Thief Den to level 4.
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|}
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=== Swashbuckler ===
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''Main article: [[EE:Swashbuckler|Swashbuckler]]''
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+
{|class="wikitable" style="width:100%"
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!scope="col"|Traits
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!scope="col"|Suggested Races
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!scope="col"|How to Unlock
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|-
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| style="width:50%"|
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PARRY: Start with GETINDARE, gain slow strike when not first striking.
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REPOSITION: Gain 10% temporary dodge chance when casting a glyph and restore 20% mana when dodging.
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COUP DE GRACE: Gain 50% temporary dodge on same or higher level kill, can only dodge at 100%.
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| style="width:25%" | {{r|Elf}}, {{r|Human}}, {{r|Orc}}, {{r|Gnome}}
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| Upgrade Guild to level 4.
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|}
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=== Bard ===
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''Main article: [[EE:Bard|Bard]]''
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+
{|class="wikitable" style="width:100%"
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!scope="col"|Traits
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!scope="col"|Suggested Races
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!scope="col"|How to Unlock
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|-
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| style="width:50%"|
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REFRESHING MELODY: Starts with the [[WONAFYT]] glyph, WONAFYT causes the next 4 tiles to regenerate twice as much health.
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DISSONANCE: XP-valuable kills reduce the max health of same-floor enemies by 3 times the slain enemy's level.
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SHOW GOES ON: Restore 1 mana for every 4 health per level lost during combat.
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| style="width:25%" | {{r|Human}}, {{r|Orc}}, {{r|Halfling}}
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| Subdungeon with two islands, with a monster and a bard on the opposite island. Requires WEYTWUT and WONAFYT glyphs to get to the island and have the monster in there as well. Then talk to the Bard three times.
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|}
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=== Abomination ===
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''Main article: [[EE:Abomination|Abomination]]''
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+
{|class="wikitable" style="width:100%"
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!scope="col"|Traits
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!scope="col"|Suggested Races
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!scope="col"|How to Unlock
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|-
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| style="width:50%"|
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EARTHEN MAGIC: Starts with [[IMAWAL]], IMAWAL creates plants, casting on empty spaces or targets grants temporary buffs.
+
 
+
SEETHING BLOOD: +1% damage per health overhealed, overheal on level up, casting a glyph at or above max health gives 10% overheal.
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+
UNSTABLE MUTATION: +40% experience per level, +60% potion effect at the cost of 40% of the opposite bar.
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| style="width:25%" | {{r|Dwarf}}, {{r|Orc}}, {{r|Goblin}}
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| [[Shadow Bog]] subdungeon; requires defeating a plant with huge riposte, 99% lifesteal, magic immune, and base 25 damage after being blocked off from the rest of the dungeon. Talk to the abomination afterwards to finalize the unlock.
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|}
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+
=== Troll ===
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''Main article: [[EE:Troll|Troll]]''
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+
{|class="wikitable" style="width:100%"
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!scope="col"|Traits
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!scope="col"|Conversion Bonus
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!scope="col"|How to Unlock
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|-
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| style="width:50%"|
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TROLL BRAIN: On death protection break, shroud 3 nearby tiles.
+
 
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TROLL FEAR: Gain death protection on every 6th tile you explore, all monsters have +10% knockback
+
 
+
TROLL BODY: Resists capped at 35%, -30% attack bonus
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| style="width:25%" | Trolls gain +1 health regen every 60 CP.
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| Fee-Fi-Fo-Fum Pt. 3
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|}
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+
=== Djinn ===
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''Main article: [[EE:Djinn|Djinn]]''
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+
{|class="wikitable" style="width:100%"
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!scope="col"|Traits
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!scope="col"|Conversion Bonus
+
!scope="col"|How to Unlock
+
|-
+
| style="width:50%"|
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ASCENDED MIND: Max mana starts at 6 and resets on level up, glyph default to 0 cost and increase in cost by 1 on cast.
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+
COMMAND ESSENCE: -1 base damage per level, +20% extra damage for each unique glyph cast until attack, gain 25 CP on equal or higher level kills
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ARCANE SIPHONING: Converting a glyph with CP instead drains its CP and returns it, start near a few glyphs.
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| style="width:25%" | Djinn reset their glyph costs to 0 every 100 CP.
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| Three Wishes Pt. 3
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|}
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==Items==
+
 
+
Main article: [[EE:Items|Extreme Edition Items]]
+
  
 
== Dungeons ==
 
== Dungeons ==
  
As of May 28, 2023, Extreme Edition has 22 new dungeons to unlock, including 5 Normal, 8 Hard, and 9 Vicious difficulty dungeons.
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''Main Page: [[EE:Dungeons|Extreme Edition Dungeons]]''
  
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable"
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As of May 28, 2023, Extreme Edition has 22 new dungeons to unlock, including 5 Normal, 8 Hard, and 9 Vicious difficulty dungeons. Starting with [[Odd Depths]], other dungeons will unlock as you progress through new [[EE:Quests|Extreme Edition Quests]].
|- style="background-color: #EEEEEE"
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!Name
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!Region
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!Difficulty
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!Flavor Text
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!Boss(es)
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!Monsters
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|-
+
|
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[[Odd Depths]]
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|
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Central
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|
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Normal
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|
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This recently discovered basement beneath the oft-ignored Hobbler's Hold gives off a bit of a lived-in feel. The air drips with body odor, only some of the monstrous variety, and strange notes are scattered all over the place. In spite of all that, adventurers keep delving in, unable to escape the feeling that more here exists than meets the nose.
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|
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[[Sign Painter]], one of either [[Soul of Frost]], [[Diogenes]], [[Lurr]], [[Prodigal Son]]
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|
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4x random monster, 2x of either Freezing Wraith, Profaned Flesh, Goblin Trapper, Vileblood
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|-
+
|
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[[Ancient Scrapyard]]
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|
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North
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|
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Normal
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|
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Dumps like this one are some of the few remnants of the once great northern empire. Today, they are avoided, as the defective creations seem to have outlived their creators.
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|
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[[The Forgotten One]]
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|
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Golem, Flint Devil, Arcane Golem, Risen Sculptor, 2x random monster
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|-
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|
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[[Hidden Workshop]]
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|
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North
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|
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Hard
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|
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This secret workshop has been hiding under the sands untouched since the fall of the Northern Empire. What purpose it serves is a mystery, but it certainly gives off an important vibe, given how hard it was to find.
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|
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[[Lavavein]], [[Goodusa]]
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|
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Flint Devil, Arcane Golem, Stone Jelly, Risen Sculpter, Piloted Golem, 1x random monster
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|-
+
|
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[[EE:Oasis_Town|Oasis Town]]
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|
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North
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|
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Hard
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|
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This small, peaceful desert town has sent out numerous requests for an adventurer to deal with a "minor goat-related issue." As the nearest kingdom, you feel duty-bound to help them and receive a hefty cash reward.
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|
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Chieftain Dal'Zak
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|
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Possessed Goat, Lost Brethren, Profane Flesh, 3x random monster
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|-
+
|
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[[EE:Flooded_Foundry|Flooded Foundry]]
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|
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North
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|
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Vicious
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|
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You've traced the influx of ancient golems to a flooded building, but strangely enough there isn't a water source for miles. All you can do is wonder: was the flooding to keep you out, or keep something in?
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|
+
[[EE:Prototype_1|Prototype 1]]*, [[EE:Prototype_3|Prototype 3]]*, [[EE:Jealous_Apprentice|???]]
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|
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Stone Jelly, Arcane Golem, Flint Devil, Risen Sculptor, Piloted Golem
+
|-
+
|
+
[[Lekon's Table]]
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|
+
North
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|
+
Vicious
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|
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The recently growing Cult of Lekon are gathering at this ancient temple for some large ritual sacrifice. Preeminent divine scholars are in disagreement over what it will do, but they seem to generally agree this is a bad thing.
+
|
+
The Sacrifice*, ???
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|
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Possessed Goat, Lost Brethren, Flint Devil, Soul Sucker, Thrall, Profaned Flesh, Lekon's Chosen
+
|-
+
|
+
[[EE:Deadman's_Pass|Deadman's Pass]]
+
|
+
East
+
|
+
Normal
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|
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Contrary to popular belief, this rarely traversed alpine path is named after its discoverer: Victor Deadman. Unfortunately, the roaming undead packs and fallen adventurers do little to clear up this misconception.
+
|
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[[EE:Victor_Deadman|Victor Deadman]]
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|
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Zombie, Frozen Corpse, Vampire, 2x random monster, Fallen Adventurers (fighter, thief, priest, wizard)
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|-
+
|
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[[EE:Permafrost_Peak|Permafrost Peak]]
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|
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East
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|
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Hard
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|
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This perpetually sub-zero peak hosts a wide selection of frozen adventurers. Occasionally, unscrupulous fellows will start up a sculpture boutique, but would be auctioneers tend to accidentally join their merchandise.
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|
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[[EE:Frozen_Dragon|Frozen Dragon]]
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|
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Goblin, Frozen Troll, Frozen Corpse, Sapphire Golem, Freezing Wraith, 1x random monster
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|-
+
|
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[[Frigid Battlefield]]
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|
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East
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|
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Hard
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|
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Most of the Far East is a frigid, grassy plain, haunted by spectral Naga. This land, however, seems more tainted than the rest. Whatever curse afflicts it has made the growth rampant, and the Naga guard its secret fiercely.
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|
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Memory of the South, Memory of the East
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|
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Naga Frostblade, Naga Swampsoul, Naga Sunseeker, Freezing Wraith, Soul Sucker, Sun Priestess
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|-
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|
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[[Troll Laboratory]]
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|
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East
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|
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Vicious
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|
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This giant cave network houses a growing society of trolls.This is strange and scary, as trolls are usually incapable of rational thought and organization.
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|
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Dr. Victroll Trollenstein
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|
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Failed Experiment, Bloodghast, Arcane Servant, Mutated Slave, Reanimated Troll, Troll Scientist
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|-
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|
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[[Phantom Citadel]]
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|
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East
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|
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Vicious
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|
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This massive Naga fortress stands in stark contrast to its surroundings. While snow stretches on forever in all directions, the citadel and its lands appear completely untouched by the weather.
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|
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Elisssa Ahau
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|
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Naga Swampsoul, Naga Frostblade, Naga Fireweaver, Naga Shadowsire, Sun Priestess
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|-
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|
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[[Endless Blizzard]]
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|
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East
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|
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Vicious
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|
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The lands beyond the Eastern Naga are shielded by an impenetrable snowstorm. It's unclear why anyone would want to enter such a place, as the source of the cold must lie within.
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|
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???
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|
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Numerous!
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|-
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|
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[[Goblin Settlement]]
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|
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South
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|
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Normal
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|
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Goblins get a deservedly bad reputation for being the only kingdom race commonly found in dungeons. This justified discrimination leads to heroes constantly plundering goblin settlements, but being pillaged year in and year out makes for awfully well-guarded treasure.
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|
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[[King Bogg]]
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|
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Goblin Trapper, Goblin Miner, Goblin, 3x random monster
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|-
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|
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[[Forsaken Temple]]
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|
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South
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Hard
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|
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Sunken beneath Hexx Ruins, this eerily quiet sanctuary shows no signs of recent disturbance. Ancient riches lie within, yet the stale, silent air bears on intruders with a strange malice.
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|
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[[The Great One]]
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|
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Goblin, Rusted Guardian, Pythoness, Ratling, Shade, 1x random monster
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|-
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|
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[[Shadow Bog]]
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|
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South
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|
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Hard
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|
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While the Naga usually prefer carving through bogs to claim new lands, these unusual fens have evaded colonization. The lack of Naga has allowed all sorts of irregular beasts to flourish, but the viscous shadows which haunt the area, consuming all they touch, present a danger no army could overcome...
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|
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[[Nidhoggr]]
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|
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Swamp Worm, Rusted Guardian, Beholder, Muck Walker, Goblin Trapper, Pestilent Bloat
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|-
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|
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[[Abandoned Nest]]
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|
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South
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Vicious
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This unnavigable hellhole houses swarms of rats, but the original structures seems built for something much larger. Whatever once inhabited here, its residual corruption has seeped into the soil and granted the new inhabitants unusual strength.
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|
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Spy'dir Le'egg, ???
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|
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Ratling, Ratling Priest, Ratling Warrior, Pythoness, Swamp Worm, Beholder
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|-
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|
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[[Exile's Path]]
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|
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South
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Vicious
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Although this underground path was safe when Kingdom's founders first crossed it, the once empty trail has filled with monsters. Many have attempted a repeat crossing, but all have returned unsuccessfully in an anomalous sort of despair.
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|
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???
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Rusted Guardian, Goblin Trapper, Pestilent Bloat, Swamp Worm, Beholder, Siabrae
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|-
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|
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[[Darkwood Fringes]]
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|
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West
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|
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Normal
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|
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The Darkwood is a truly wrong place, avoided by holy men and pagan druids alike. Corruption nestled in the heart of the forest seeps out endlessly, so even fringe groves must be cleared out regularly to preserve public safety.
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|
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Star Eater
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Slime Blob, Siabrae, Shadow Fiend, 3x random monster
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|-
+
|
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[[Tainted Marsh]]
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|
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West
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Hard
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|
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Deeper in the Darkwood, the terrain gives way to a swamp populated by unnatural creatures. Whatever evil lies here has trickled down into the groundwater, making the foliage grow strange and dangerous.
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|
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Lost Dragonspawn, Illarianix
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Vileblood, Siabrae, Shadow Fiend, Nameless Beast, Pestilent Bloat, 1x random monster
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|-
+
|
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[[Tranquil Beach]]
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|
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West
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|
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Hard
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|
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The great sea beyond the jungle stretches on infinitely to the west. Recently, explorers have reported seeing ships arriving. While these reports are very much in doubt, no adventurer would pass up an excuse to go to the beach.
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|
+
Bluebeard, Lorelei, They'hi Eff
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|
+
Tokoloshe, Siabrae, Drowned One, Siren, Coral Snake, Seafolk
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|-
+
|
+
[[Mire's Heart]]
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|
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West
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|
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Vicious
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|
+
Although none know what twisted the Darkwood into its malign form, reports from past incursions spoke of a single mire from which its corruption still spreads. To have any chance at taming these miserable lands, you must first cut out their foul heart!
+
|
+
???
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|
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Vileblood, Soul Sucker, Shadow Fiend, Nameless Beast, Ratling Warrior, Forgotten Soul
+
|-
+
|
+
[[Seaside Fortress]]
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|
+
West
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|
+
Vicious
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|
+
The initial incursion of the seafolk has established a presence with this rapidly constructed coral keep. You must challenge it to have any hope of preventing a widespread invasion!
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|
+
Seafolk Adventurers, ???
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|
+
Siabrae, Drowned One, Siren, Coral Snake, Seafolk, Sea Sludge
+
|}
+
  
 
==Traits==
 
==Traits==
  
Main Article: [[EE:Traits|Extreme Edition Traits]]
+
''Main Article: [[EE:Traits|Extreme Edition Traits]]''
  
 
Monsters have 14 new fiendish traits, including [[Image:Frostbite.png|20px|link=]][[EE:Traits#Frostbite | Frostbite]], {{t|Essence Drain}}, and [[Image:Bewitch.png|20px|link=]][[EE:Traits#Bewitch | Bewitch]].
 
Monsters have 14 new fiendish traits, including [[Image:Frostbite.png|20px|link=]][[EE:Traits#Frostbite | Frostbite]], {{t|Essence Drain}}, and [[Image:Bewitch.png|20px|link=]][[EE:Traits#Bewitch | Bewitch]].
  
 
==Monsters and Bosses==
 
==Monsters and Bosses==
Dozens of new monsters to challenge you in a variety of ways, utilizing traits new and old.
 
  
Main articles:  
+
''Main articles: [[EE:Monsters|Extreme Edition Monsters]] and [[EE:Bosses|Bosses]]''
  
[[EE:Monsters|Extreme Edition Monsters]] <br />
+
Dozens of new monsters to challenge you in a variety of ways, utilizing traits new and old.
[[EE:Bosses|Extreme Edition Bosses]]
+
  
 
==Badges==
 
==Badges==
 +
 +
''Main Article: [[EE:Badges|Extreme Edition Badges]]''
  
 
Four unlockable badges have been added to the game:
 
Four unlockable badges have been added to the game:
  
'''[[Scrooge]]''' is achieved by defeating all 12 bosses in the "boss party" subdungeon, which must be selected as a preparation.
+
[[File:Scrooge Badge.png]] '''[[Scrooge]]''' is achieved by defeating all 12 bosses in the "boss party" subdungeon, which must be selected as a preparation.
  
'''[[Curious]]''' Dungeons, also known as Investigations, are special, remixed versions of the home dungeon that award this badge on completion.
+
[[File:Curious Badge.png]] '''[[Curious]]''' dungeons, also known as Investigations, are special, remixed versions of the home dungeon that award this badge on completion.
  
'''[[Disposable]]''' is a badge earned by taking on an odd-job in any dungeon, including Curious ones. You are forced to play as a {{HuGu}} with no abilities and you are given a varying number of unconvertible items that introduce unique, often detrimental new mechanics into your run.
+
[[File:Disposable Badge.png]] '''[[Disposable]]''' is a badge earned by taking on an odd-job in any dungeon, including Curious ones. You are forced to play as a {{HuGu}} with no abilities and you are given a varying number of unconvertible items that introduce unique, often detrimental new mechanics into your run.
  
'''[[Egotistical]]''', or Death Wish, is a mutator/badge that boosts most monsters in the game. Death Wish buffs enemies on a per-monster basis, changing their name, traits, and stats independently of all others.
+
[[File:Egotistical Badge.png]] '''[[Egotistical]]''', or Death Wish, is a mutator/badge that boosts most monsters in the game. Death Wish buffs enemies on a per-monster basis, changing their name, traits, and stats independently of all others.
  
 
==Rebalance==
 
==Rebalance==
 
+
''Main Article: [[EE:Rebalance|Rebalance]]''
Main Article: [[EE:Rebalance|Rebalance]]
+
  
 
With QCF Design's permission, most features except for rewinding have been backported from the 2023 remake, '''''[[Desktop Dungeons: Rewind]]'''''. Additional options include the traditional Vanilla balance and Rebalance, which builds on top of the Rewind changes.
 
With QCF Design's permission, most features except for rewinding have been backported from the 2023 remake, '''''[[Desktop Dungeons: Rewind]]'''''. Additional options include the traditional Vanilla balance and Rebalance, which builds on top of the Rewind changes.
Line 502: Line 69:
 
= Aqua Edition =
 
= Aqua Edition =
  
Main Article: [[Aqua Edition|Aqua Edition]]
+
''Main Article: [[Aqua Edition|Aqua Edition]]''
  
 
An expansion to the expansion, built on top of Extreme Edition, with even more classes, dungeons, and ways to die in 15 minutes or less.
 
An expansion to the expansion, built on top of Extreme Edition, with even more classes, dungeons, and ways to die in 15 minutes or less.
  
 
{{EENav}}
 
{{EENav}}

Latest revision as of 22:08, 24 June 2023

Welcome to the Desktop Dungeons Extreme Edition Wiki!

Desktop Dungeons Extreme Edition Logo


Desktop Dungeons Extreme Edition is a fan-made mod that adds content to nearly every area of the game, a lot of it much more challenging than the base game, along with optional balance changes. It is intended to be released in five stages, four of which have already been released.

It is available for download here: http://ddmod.weebly.com

This wiki is a work in progress, and your contribution is valuable!

Join in the fun and death on Discord. (if you want)

Added Features

Classes

Main Article: Extreme Edition Classes

Human Swashbuckler.pngHuman Spy.pngHuman Heretic.pngHuman Magician.png

As of the Rebalance 1.1 build, there are eight new classes to try out in the Extreme Edition, including three monster classes!

Items

Main article: Extreme Edition Items

Dozens of new items to find and tinker with.

Dungeons

Main Page: Extreme Edition Dungeons

As of May 28, 2023, Extreme Edition has 22 new dungeons to unlock, including 5 Normal, 8 Hard, and 9 Vicious difficulty dungeons. Starting with Odd Depths, other dungeons will unlock as you progress through new Extreme Edition Quests.

Traits

Main Article: Extreme Edition Traits

Monsters have 14 new fiendish traits, including Frostbite.png Frostbite, Trait: Essence Drain Essence Drain, and Bewitch.png Bewitch.

Monsters and Bosses

Main articles: Extreme Edition Monsters and Bosses

Dozens of new monsters to challenge you in a variety of ways, utilizing traits new and old.

Badges

Main Article: Extreme Edition Badges

Four unlockable badges have been added to the game:

Scrooge Badge.png Scrooge is achieved by defeating all 12 bosses in the "boss party" subdungeon, which must be selected as a preparation.

Curious Badge.png Curious dungeons, also known as Investigations, are special, remixed versions of the home dungeon that award this badge on completion.

Disposable Badge.png Disposable is a badge earned by taking on an odd-job in any dungeon, including Curious ones. You are forced to play as a Class: Guard Human Guard with no abilities and you are given a varying number of unconvertible items that introduce unique, often detrimental new mechanics into your run.

Egotistical Badge.png Egotistical, or Death Wish, is a mutator/badge that boosts most monsters in the game. Death Wish buffs enemies on a per-monster basis, changing their name, traits, and stats independently of all others.

Rebalance

Main Article: Rebalance

With QCF Design's permission, most features except for rewinding have been backported from the 2023 remake, Desktop Dungeons: Rewind. Additional options include the traditional Vanilla balance and Rebalance, which builds on top of the Rewind changes.

"Rewind scouting" and the Class: Fighter Fighter Rewind changes are able to be toggled on and off on their own.

Aqua Edition

Main Article: Aqua Edition

An expansion to the expansion, built on top of Extreme Edition, with even more classes, dungeons, and ways to die in 15 minutes or less.