Difference between revisions of "Extreme Edition"

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(Aqua Edition link formatted to the "main article" format consistent with the rest of the page. Rebalance section added.)
(Rebalance mentioned in article summary. "Rewind" capitalized in Rebalance section when referring to the Rewind version of DD.)
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Desktop Dungeons Extreme Edition is a fan-made mod that adds content to nearly every area of the game, a lot of it much more challenging than the base game. It is intended to be released in five stages, four of which have already been released.
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Desktop Dungeons Extreme Edition is a fan-made mod that adds content to nearly every area of the game, a lot of it much more challenging than the base game, along with optional balance changes. It is intended to be released in five stages, four of which have already been released.
  
 
It is available for download here: http://ddmod.weebly.com
 
It is available for download here: http://ddmod.weebly.com
Line 477: Line 477:
 
With QCF Design's permission, most features except for rewinding have been backported from the 2023 remake, ''[[Desktop Dungeons: Rewind]]''. Additional options include the traditional Vanilla balance and Rebalance, which builds on top of the Rewind changes.
 
With QCF Design's permission, most features except for rewinding have been backported from the 2023 remake, ''[[Desktop Dungeons: Rewind]]''. Additional options include the traditional Vanilla balance and Rebalance, which builds on top of the Rewind changes.
  
Rewind scouting and the {{c|Fighter}} rewind changes are able to be toggled on and off on their own.
+
Rewind scouting and the {{c|Fighter}} Rewind changes are able to be toggled on and off on their own.
  
 
= Aqua Edition =
 
= Aqua Edition =

Revision as of 11:33, 28 May 2023

Desktop Dungeons Extreme Edition is a fan-made mod that adds content to nearly every area of the game, a lot of it much more challenging than the base game, along with optional balance changes. It is intended to be released in five stages, four of which have already been released.

It is available for download here: http://ddmod.weebly.com

Added Features

Classes

Magician

Main article: Magician

Traits Suggested Races How to Unlock

TELEPORTATION: Starts with WEYTWUT glyph.

SMOKE AND MIRRORS: Glyph conversion slows adjacent monsters and removes any debuffing traits

FLASH: Heavy Fireballs against slowed monsters; +20% melee damage against slowed monsters

Race: Elf Elf, Race: Gnome Gnome, Race: Orc Orc Upgrade Mage Tower to level 4.

Heretic

Main article: Heretic

Traits Suggested Races How to Unlock

INDULGENT: Indulgences are never spent; gain health, base damage, and mana based on indulgences

BLASPHEMOUS: Gain 3 CP/piety lost when angering a god, immune to punishments

OBSCENE MISSION: Scout all altars, cannot convert or desecrate, auto-desecrate worshipped altar on level up and reduce piety to 0

Race: Human Human, Race: Orc Orc, Race: Gnome Gnome, Race: Halfling Halfling, Race: Goblin Goblin Upgrade Church to level 4.

Spy

Main article: Spy

Traits Suggested Races How to Unlock

INFILTRATION: Scout a perimeter around newly revealed obstacles, can teleport to scouted, unoccupied, non-stair spaces.

GADGETS: Boosters are scouted and provide additional bonuses until next level.

INTEL: Wasteful exploration gives a temporary damage boost, full information scouting.

Race: Human Human, Race: Orc Orc, Race: Gnome Gnome, Race: Halfling Halfling Upgrade Thief Den to level 4.

Swashbuckler

Main article: Swashbuckler

Traits Suggested Races How to Unlock

PARRY: Start with GETINDARE, gain slow strike when not first striking.

REPOSITION: Gain 10% temporary dodge chance when casting a glyph and restore 20% mana when dodging.

COUP DE GRACE: Gain 50% temporary dodge on same or higher level kill, can only dodge at 100%.

Race: Elf Elf, Race: Human Human, Race: Orc Orc, Race: Gnome Gnome Upgrade Guild to level 4.

Bard

Main article: Bard

Traits Suggested Races How to Unlock

REFRESHING MELODY: Starts with the WONAFYT glyph, WONAFYT causes the next 4 tiles to regenerate twice as much health.

DISSONANCE: XP-valuable kills reduce the max health of same-floor enemies by 3 times the slain enemy's level.

SHOW GOES ON: Restore 1 mana for every 4 health per level lost during combat.

Race: Human Human, Race: Orc Orc, Race: Halfling Halfling Subdungeon with two islands, with a monster and a bard on the opposite island. Requires WEYTWUT and WONAFYT glyphs to get to the island and have the monster in there as well. Then talk to the Bard three times.

Abomination

Main article: Abomination

Traits Suggested Races How to Unlock

EARTHEN MAGIC: Starts with IMAWAL, IMAWAL creates plants, casting on empty spaces or targets grants temporary buffs.

SEETHING BLOOD: +1% damage per health overhealed, overheal on level up, casting a glyph at or above max health gives 10% overheal.

UNSTABLE MUTATION: +40% experience per level, +60% potion effect at the cost of 40% of the opposite bar.

Race: Dwarf Dwarf, Race: Orc Orc, Race: Goblin Goblin Shadow Bog subdungeon; requires defeating a plant with huge riposte, 99% lifesteal, magic immune, and base 25 damage after being blocked off from the rest of the dungeon. Talk to the abomination afterwards to finalize the unlock.

Troll

Main article: Troll

Traits Conversion Bonus How to Unlock

TROLL BRAIN: On death protection break, shroud 3 nearby tiles.

TROLL FEAR: Gain death protection on every 6th tile you explore, all monsters have +10% knockback

TROLL BODY: Resists capped at 35%, -30% attack bonus

Trolls gain +1 health regen every 60 CP. Fee-Fi-Fo-Fum Pt. 3

Djinn

Main article: Djinn

Traits Conversion Bonus How to Unlock

ASCENDED MIND: Max mana starts at 6 and resets on level up, glyph default to 0 cost and increase in cost by 1 on cast.

COMMAND ESSENCE: -1 base damage per level, +20% extra damage for each unique glyph cast until attack, gain 25 CP on equal or higher level kills

ARCANE SIPHONING: Converting a glyph with CP instead drains its CP and returns it, start near a few glyphs.

Djinn reset their glyph costs to 0 every 100 CP. Three Wishes Pt. 3

Items

Main article: Extreme Edition Items

Dungeons

Name Region Difficulty Flavor Text Boss(es) Monsters

Odd Depths

Central

Normal

This recently discovered basement beneath the oft-ignored Hobbler's Hold gives off a bit of a lived-in feel. The air drips with body odor, only some of the monstrous variety, and strange notes are scattered all over the place. In spite of all that, adventurers keep delving in, unable to escape the feeling that more here exists than meets the nose.

Sign Painter, one of either Soul of Frost, Diogenes, Lurr, Prodigal Son

4x random monster, 2x of either Freezing Wraith, Profaned Flesh, Goblin Trapper, Vileblood

Ancient Scrapyard

North

Normal

Dumps like this one are some of the few remnants of the once great northern empire. Today, they are avoided, as the defective creations seem to have outlived their creators.

The Forgotten One

Golem, Flint Devil, Arcane Golem, Risen Sculptor, 2x random monster

Hidden Workshop

North

Hard

This secret workshop has been hiding under the sands untouched since the fall of the Northern Empire. What purpose it serves is a mystery, but it certainly gives off an important vibe, given how hard it was to find.

Lavavein, Goodusa

Flint Devil, Arcane Golem, Stone Jelly, Risen Sculpter, Piloted Golem, 1x random monster

Oasis Town

North

Hard

This small, peaceful desert town has sent out numerous requests for an adventurer to deal with a "minor goat-related issue." As the nearest kingdom, you feel duty-bound to help them and receive a hefty cash reward.

Chieftain Dal'Zak

Possessed Goat, Lost Brethren, Profane Flesh, 3x random monster

Flooded Foundry

North

Vicious

You've traced the influx of ancient golems to a flooded building, but strangely enough there isn't a water source for miles. All you can do is wonder: was the flooding to keep you out, or keep something in?

Prototype 1*, Prototype 3*, ???

Stone Jelly, Arcane Golem, Flint Devil, Risen Sculptor, Piloted Golem

Lekon's Table

North

Vicious

The recently growing Cult of Lekon are gathering at this ancient temple for some large ritual sacrifice. Preeminent divine scholars are in disagreement over what it will do, but they seem to generally agree this is a bad thing.

The Sacrifice*, ???

Possessed Goat, Lost Brethren, Flint Devil, Soul Sucker, Thrall, Profaned Flesh, Lekon's Chosen

Deadman's Pass

East

Normal

Contrary to popular belief, this rarely traversed alpine path is named after its discoverer: Victor Deadman. Unfortunately, the roaming undead packs and fallen adventurers do little to clear up this misconception.

Victor Deadman

Zombie, Frozen Corpse, Vampire, 2x random monster, Fallen Adventurers (fighter, thief, priest, wizard)

Permafrost Peak

East

Hard

This perpetually sub-zero peak hosts a wide selection of frozen adventurers. Occasionally, unscrupulous fellows will start up a sculpture boutique, but would be auctioneers tend to accidentally join their merchandise.

Frozen Dragon

Goblin, Frozen Troll, Frozen Corpse, Sapphire Golem, Freezing Wraith, 1x random monster

Frigid Battlefield

East

Hard

Most of the Far East is a frigid, grassy plain, haunted by spectral Naga. This land, however, seems more tainted than the rest. Whatever curse afflicts it has made the growth rampant, and the Naga guard its secret fiercely.

Memory of the South, Memory of the East

Naga Frostblade, Naga Swampsoul, Naga Sunseeker, Freezing Wraith, Soul Sucker, Sun Priestess

Troll Laboratory

East

Vicious

This giant cave network houses a growing society of trolls.This is strange and scary, as trolls are usually incapable of rational thought and organization.

Dr. Victroll Trollenstein

Failed Experiment, Bloodghast, Arcane Servant, Mutated Slave, Reanimated Troll, Troll Scientist

Phantom Citadel

East

Vicious

This massive Naga fortress stands in stark contrast to its surroundings. While snow stretches on forever in all directions, the citadel and its lands appear completely untouched by the weather.

Elisssa Ahau

Naga Swampsoul, Naga Frostblade, Naga Fireweaver, Naga Shadowsire, Sun Priestess

Endless Blizzard

East

Vicious

The lands beyond the Eastern Naga are shielded by an impenetrable snowstorm. It's unclear why anyone would want to enter such a place, as the source of the cold must lie within.

???

Numerous!

Goblin Settlement

South

Normal

Goblins get a deservedly bad reputation for being the only kingdom race commonly found in dungeons. This justified discrimination leads to heroes constantly plundering goblin settlements, but being pillaged year in and year out makes for awfully well-guarded treasure.

King Bogg

Goblin Trapper, Goblin Miner, Goblin, 3x random monster

Forsaken Temple

South

Hard

Sunken beneath Hexx Ruins, this eerily quiet sanctuary shows no signs of recent disturbance. Ancient riches lie within, yet the stale, silent air bears on intruders with a strange malice.

The Great One

Goblin, Rusted Guardian, Pythoness, Ratling, Shade, 1x random monster

Shadow Bog

South

Hard

While the Naga usually prefer carving through bogs to claim new lands, these unusual fens have evaded colonization. The lack of Naga has allowed all sorts of irregular beasts to flourish, but the viscous shadows which haunt the area, consuming all they touch, present a danger no army could overcome...

Nidhoggr

Swamp Worm, Rusted Guardian, Beholder, Muck Walker, Goblin Trapper, Pestilent Bloat

Abandoned Nest

South

Vicious

This unnavigable hellhole houses swarms of rats, but the original structures seems built for something much larger. Whatever once inhabited here, its residual corruption has seeped into the soil and granted the new inhabitants unusual strength.

Spy'dir Le'egg, ???

Ratling, Ratling Priest, Ratling Warrior, Pythoness, Swamp Worm, Beholder

Exile's Path

South

Vicious

Although this underground path was safe when Kingdom's founders first crossed it, the once empty trail has filled with monsters. Many have attempted a repeat crossing, but all have returned unsuccessfully in an anomalous sort of despair.

???

Rusted Guardian, Goblin Trapper, Pestilent Bloat, Swamp Worm, Beholder, Siabrae

Darkwood Fringes

West

Normal

The Darkwood is a truly wrong place, avoided by holy men and pagan druids alike. Corruption nestled in the heart of the forest seeps out endlessly, so even fringe groves must be cleared out regularly to preserve public safety.

Star Eater

Slime Blob, Siabrae, Shadow Fiend, 3x random monster

Tainted Marsh

West

Hard

Deeper in the Darkwood, the terrain gives way to a swamp populated by unnatural creatures. Whatever evil lies here has trickled down into the groundwater, making the foliage grow strange and dangerous.

Lost Dragonspawn, Illarianix

Vileblood, Siabrae, Shadow Fiend, Nameless Beast, Pestilent Bloat, 1x random monster

Tranquil Beach

West

Hard

The great sea beyond the jungle stretches on infinitely to the west. Recently, explorers have reported seeing ships arriving. While these reports are very much in doubt, no adventurer would pass up an excuse to go to the beach.

Bluebeard, Lorelei, They'hi Eff

Tokoloshe, Siabrae, Drowned One, Siren, Coral Snake, Seafolk

Mire's Heart

West

Vicious

Although none know what twisted the Darkwood into its malign form, reports from past incursions spoke of a single mire from which its corruption still spreads. To have any chance at taming these miserable lands, you must first cut out their foul heart!

???

Vileblood, Soul Sucker, Shadow Fiend, Nameless Beast, Ratling Warrior, Forgotten Soul

Seaside Fortress

West

Vicious

The initial incursion of the seafolk has established a presence with this rapidly constructed coral keep. You must challenge it to have any hope of preventing a widespread invasion!

Seafolk Adventurers, ???

Siabrae, Drowned One, Siren, Coral Snake, Seafolk, Sea Sludge

Traits

Main Article: Extreme Edition Traits

Monsters and Bosses

Main Article: Extreme Edition Monsters

Badges

Scrooge

Curious

Disposable

Egotistical

Rebalance

Main Article: Rebalance

With QCF Design's permission, most features except for rewinding have been backported from the 2023 remake, Desktop Dungeons: Rewind. Additional options include the traditional Vanilla balance and Rebalance, which builds on top of the Rewind changes.

Rewind scouting and the Class: Fighter Fighter Rewind changes are able to be toggled on and off on their own.

Aqua Edition

Main Article: Aqua Edition

An expansion to the expansion, built on top of Extreme Edition, with even more classes, dungeons, and ways to die in 15 minutes or less.