EE:Rebalance

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These optional adjustments can be freely turned on and off (in between runs) on the new Mod Settings part of the pause menu. Currently, we offer three independent toggles: RebalanceRewind Scouting, and Fighter.

Rebalance, the first and most significant option, can be set to vanillarewind, or rebalance. Vanilla leaves you the base game, exactly as shipped. Rewind turns on all backport-able balance changes from the remake. Rebalance builds on top of the rewind changes, adding our own adjustments aimed to better increase gameplay diversity (particularly with gods). Notably, Rebalance primarily aims to bring the weaker options up to snuff, rather than gut the strong ones, although it doesn't let them off scot free. To avoid confusion when sharing run-end screens, all run-end screens with extended rebalance on will have an icon by the player portrait. Also, see below for the full changelist.

Rewind Scouting, the second option, can be set to vanilla or rewindVanilla provides the original scouting experience. Rewind brings you the remaster's range-one enemy scouting on movement *as well as* level numbers on scouted enemies!

Fighter, the third option, can be set to vanilla or rewindVanilla gives you the original fighter, with learning and same-level scout. Rewind offers you the new fighter version, with XP on hit and three-tile scouting.

Now, for the big part. Below follows the full list of changes for each balance toggle setting. The EExtended Rebalance also adds all of the changes on the Rewind list. Changed elements are highlighted in bold.

Additional Dev Notes can be found on this page: https://ddmod.weebly.com/rebalance.html/

Rewind Rebalance List

  • Dwarf CP bonus to +10 health.
  • Orc CP threshold to 100 CP.
  • Transmuter’s CP gain to 1 CP per mana spent.
  • Transmuter’s Spirit Sword no longer drains mana and grants base damage equal to max mana.
  • Chemist’s penalty to potion effectiveness reduced to -20%.
  • Chemist’s stacked might strips 3% resist per stack.
    • Dev Note: We're glad these changes made it to Rewind, and we think the game is better for them!


EExtended Rebalance List

  • Preparations

    • Extra [TYPE] Boosters renamed to Extra [TYPE].
    • Extra Attack to +1 booster.
    • Extra Health to +3 boosters.
      • Dev Note: These changes will not update until you exit and re-enter the kingdom screen from a run. This also applies to other elements that can be viewed from the kingdom screen, such as items in locker, or class traits.

  • Glyphs

    • LEMMISI biased toward spawning near entrance.
    • GETINDARE to 4 mana.
 
  • Items

    • General
      • All (non-puzzle-type) wands to small size.
      • All badges to large size.
    • Basic Items
      • Pendant of Health to 14g and +15 health.
      • Troll Heart to +3 health/level.
    • Quest Items
      • Balanced Dagger to 16g.
      • Mage Plate to 16g.
      • Piercing Wand to 45 CP (and small size).
      • Fire Heart comes with 100% pre-charged.
      • Battlemage Ring to 20g and small size.
    • Elite Items
      • Keg O' Health to +4 health potions.
      • Keg O' Mana to +4 mana potions.
    • Prep Items
      • Shield to +3 damage reduction.
      • Perseverance Badge to 35 CP (and large size).
      • Strength Potion to 5g.
      • Schadenfreude to 20g.
      • Naga Cauldron gains +20% baseline effectiveness.
      • Membership Badge to 25% off (and large size).
    • Subdungeon Items
      • Dragon Heart to +4 health per level.

  • Dungeons

    • Havendale Bridge to 1.1x difficulty.
    • Zin Kibaru to 130% damage. (In Havendale Bridge, it will have 106 damage.)
    • Berserker Camp to 1.3x difficulty.
    • Indomitable to 150% damage. (In Halls of Steel, he will have 135 damage. In Vicious Steel, he will have 157 damage.)
    • Vicious Steel Count BlahBlah loses Magic Attack.

  • Gods

    • Mystera Annur

      • On worship, spawn 1 new random glyph.*
      • Magic to 5(+10) piety cost.
      • Refreshment to 80 piety cost. Glyph conversions now restore 25% whether in MA or not, but the player automatically drains glyph CP from inventory. Additionally, spawn 2 new random glyphs.
      • Weakening to 20(+0) piety cost.
      • Flames to 20(+0) piety cost. Both +level fireball damage and -50% damage go away on level up. Cannot be stacked. Added as a player effect.
      • Mystic Balance to 50 piety cost.
      • *: A new random glyph is any glyph that has not been generated in the dungeon or already spawned by another effect. These spawn with 0 CP. If all glyphs have been spawned once, any random glyph is spawned.

    • Jehora Jeheyu

      • Boost Health to 30(+15)
      • Boost Mana to 30(+15)

    • The Glowing Guardian

      • On worship, spawn a 0 CP BURNDAYRAZ.
      • Prayer Beads now also grant +1 health and +1% attack.
      • Killing undead to +2 piety.
      • Killing a burning monster to +2 piety.
      • Humility to 0 piety cost. Humility now also grants a prayer bead.
      • Absolution to +3 health and 1(+3) piety cost.
      • Cleansing’s Consecrated Strike now also maximizes burning on the struck monster.
      • Protection to 40% refill on both bars.
      • Enlightenment now also pays out +10 piety per bead.

    • Dracul

      • Blood Tithe to 20(+15) piety cost.

    • The Earthmother

      • On prep, spawn -1 plant per boon instead of double.
      • Entanglement to 5(+5) piety cost.
      • Vine Form to 5(+4) piety cost, +3 max health (bug:currently still +4), and spawns 4 plants.

    • Tikki Tooki

      • +1 piety for all nonlethal instances of poison (instead of once per monster).
      • Poison to 5(+15).

    • Taurog

      • Casting a glyph to -1 piety.
      • Killing a regular monster to +5 piety.
      • Killing a magic attack monster to +10 piety.
      • Taurog’s Gear can be converted without punishment.
      • Mana penalty removed from all boons.
      • Taurog’s Shield to 20 piety cost.
      • Unstoppable Fury requires any piece of Taurog’s equipment.

    • Binlor Ironshield

      • Stone Skin to +1% magic resistance.
      • Stone Heart to 3% resist strip, but only 10 walls destroyed.

    • The Pactmaker

      • Scholar’s Pact grants XP boost instead of might.
      • Warrior’s Pact to -2 piety cost for +1 health and might.
      • Alchemist’s Pact to -3 piety cost.
      • Consensus may be taken at any time.