pakoito wrote: Herborist wrote:
pakoito wrote:I'm sorry but Taurog costs must be rised again, being his worshiper makes most dungeons a breeze with Rogues and such. The tradeoff between leaving magic and getting overpowered itemsis leaned in favour of Taurog. I've beaten most of the dungeons I've been in by just following the "Taurog path" and I never looked back, gotten the "Specialist" Badge every time. In some of the earlier dungeons I didn't even need potions.
You just need to step up your game and spend time playing. This is not Modern Warfare where you're taken by the hand, frustration kicks in because that's the way the game is played. Seriously, this trend in dumbing-down games (Diablo 3 the latest) for those people who OMGDONTHASTIMETOPLAY is making me angry. This game like many others like Civilization, Rogue, Super Meat Boy, Starcraft...requires time, thinking and skills, and other people can play it. If you can't you shouldn't have bought it in the first place because you had the alpha to try, if you did don't ask for a refound as it is your fault.
You do understand this is a game meant to be released at one point to make money, right?
I can pretty much promise that if the difficulty of each dungeon of the later dungeons, starting with rock garden and forward, arent reduced by at least 10% ~25%, then no one will buy this game. Even the developers have admitted that they started things high and will bring them down over time.
Feel free to feel pride about your accomplishments, but I'm pretty sure very few - if anyone - will agree with your isolationist, elitist, and exclusionary ideals. Without new people, the game you love will almost definitely die.
You post is all rhetoric, no meat. "I can promise" is not a valid point. Neither is pulling numbers out your ass. People has bought games quite more demanding and difficult than Desktop Dungeons, being Dungeons of Dredmor the latest "hit". In that game there's 10 levels. I can assure you, since my name is in the credits
, that the first 15 characters you roll are barely going to scratch levels 1 and 2 before embarrassingly die to a silly mistake, and thats several hours at best. This games are punishing, and the appeal they make to the public lies beneath that difficulty, that challenge the game brings. Lowering the difficulty "by 10 or 25%" for whatever what that % means in your head is only making people hit the wall later on, third tier instead of second. One thing is "newbie island" where players learn the most important basics of the game, named in a previous post, which most of us agree should be longer but not at the cost of lowering the difficulty of the game. It already is more forgiving than Alpha by not limiting unlocks by classes and kingdom/god system is in need of tweaks against minmaxing.
Elitist of course, I started playing in NES, not Xbox, and my games'd better be challengering. If you think that revenue will come of handholding players though the game you're quite wrong. Alpha is there to prove it. And your threat of wanting refound is quite laughable.
You respond to all rhetoric with even more rhetoric. The numbers I "pulled out of my ass" were meant to be rhetorical, and not literal - interpreting them incorrectly is more of a reflection on you than on me, especially when we're discussing difficulty, a subjective and abstract concept.
I've played dungeons of dredmor, I loved the game, and despite rarely beating the first dungeon my first 10 tries, I kept playing, and beat it. The gameplay was fun. I can't say the same for DD after the first few dungeons.
Dungeons of dredmor = challenging, but fun while you're being challenged.
Desktop dungeons = challenging, and almost a chore when you're being challenged.
You're comparing to entirely different games in entirely different genres. Desktop dungeons isn't a roguelike, it's a puzzle game. Dungeons of dredmor is a roguelike.
Feel free to ignore what I'm saying and continue with your ridiculously elitist rants. I know for a fact that the game would suffer if they had the same mentality as you. And don't throw around "my name is in the titles" crap. Your accomplishments don't make your points any more valid (and trust me, they lack any kind of validity).
I'm not going to bother checking the forums again until I see an update the addresses any of the issues that I've voiced. I'd feel more reluctant to say/do this if it weren't for at least 10 other people I know voicing the same opinions. If I don't have enough experience after beating the original and unlocking everything to play this one to at least the half way point, then there's something wrong with it that requires addressing. And the fact that people who have basically already played this version in some way before aren't finding it challenging means nothing.