Darvin wrote:Put resistances and a few max health buffs on the rogue and he can regen-fight quite well. Certainly not his default approach, but between high damage and a chance to dodge he's actually very well suited to it with a few modifications.
Very true, as endurance runs can show. Since endurance runs break the "atars per dungeon" rule which keeps %res stacking in check, once you unlock the Dragonshield, a Rogue is actually one of the better choices to beat Gaan'Telet and Naga City. He's my third choice ATM, behind Bloodmage and Crusader*, especially with Dodge prediction readily available.
However, what I ment by rogue not being a natural regen fighter is that he's the patron saint of piety based phys spikes (DP and Dodge ones, and he used to be patron saint of Ye Olde Cydstepp). Since players start out with 4 spikers I guess they tend to play him that way. Cydstepp rogues were such powerful spikers that even other good spike techniques had trouble being noticed for a while.
*Crusader + Gaan'Telet breaks every "rule" that keeps %res stacking in check. You still have to "build" up his resists, but otherwise he's a fun "hack" for that specific dungeon. Don't mind it really, it does take a bit of luck and effort.
Darvin wrote:The two top attributes for a regen-fighter are damage and resistances. Since a striker-type character also favours damage first and foremost, there is no race uniquely suited to a regen-fighter.
True, true, I'm really interested if anyone could come up with what could "enchance" regen fighting in a less "do or die" way. Add a bit of depth to it, so to speak. To help players ease into second tier classes in general, and reduce "tunnel vision" characteristic for dedicated regen fighting strats (and most of my gameplay apparently).
Darvin wrote:Hmmm... perhaps dwarves could be upped to 100 CP conversion ratio, and offer +1 hit point regen per tile. Their hit point max would still scale by level, but the hit point regeneration bonus would not and therefor would be most influential at low-levels.
Math should be done to figure out wether this turns them into monks at some point, and which point. If for no other reason then figuring out would that make Dwarf Monks megamonks. If not, it could be added to an item or a boon or someplace accessible, for sure, if not Dwarves themselves.