increpare wrote:playing again from scratch
I don't know if it's because the dialogs pop up, but whenever I kill a monster by clicking on it, clicking again to walk to that location doesn't work unless I move the cursor (the red footsteps preview doesn't appear either)
okay, after playing around for a bit in and outside the tutorial area, I've noticed footsteps not appearing a bunch of times - sometimes clicking works, sometimes it doesn't, moving the mouse at all fixes things.
possible to make another kingdom with the same name as an existing one, which overwrites it. (tried to replicate it there: and the first time I tried to create a kingdom of the same name as an existing one, it just plonked me in the same kingdom, and when I tried again it put me in a new blank kingdom).
can press space to press 'ok' on in-game dialogs, but not on ones once you're in the city/kingdom map
the "congratulations, you've just found your first spell glyph" textbox has a missing parenthesis at the end
unending popups make replaying the tutorial quite tedious.
strange that the level ending screen doesn't list all the loot
i find the description of weytwut to be weird. "slows the opponent until it takes damage" but enemies never move until they take damage, so...(I've not to date used it for anything other than swapping places with enemies blocking my way). I've not to date used endiswal for defensive purposes either.
not sure about having numbers activate spells rather than spell-specific hotkeys - I frequently have to tab to my inventory screen to
don't know if the tile rects are being correctly calculated - it seems I can have my mouse on the bottom couple of pixels of some squares square and the one below be highlighted (tried taking a screenshot, but screen capture doesn't capture cursor position in osx).
Wow, epic collection of points. Couple of quick ones (the things that aren't going into the buglist):
Weytwut's slow temporarily removes some of the worst attack effects off enemies, we should probably go back to calling it daze. Slowed enemies can't first strike you, etc.
Spell-specific hotkeys will probably be coming soon.
I get annoyed with the kingdom messages not using spacebar too. Will fix that for sure
Carl wrote:Dunno if this has been answered yet, but this will happen when using fireball (or any other spell afaik) and hovering over an enemy with the spell, then right-click canceling it, but keeping the mouse hovered over the enemy. The battle is not recalculated, so when you attack you actually die.
Thanks, we're still trying to catch all of those. It's just a matter of firing the recalc events at the right time, but there are a ton of edge cases