Darvin wrote:@Darvin: It's not bad decisions (like playing too much or lack of sleep) I'm incredibly annoyed about, it's muscle memory or difference between the pressure thresholds for sensors at the mouse buttons
It happens extraordinarily rarely. Rather it is the
threat that it could happen at any time that adds
Sayes you, (and I agree with the threat of it adding a layer of paranoia), but it happened to me so often that I gave up on CYDSTEPP and Warlords entirely. And it's common knowledge I don't give up easily. (Also must've influenced why I always preffered more physical strats to glyph heavy ones)
Now I'm wondering why exactly am I so peristant in pursuing this particular issue. It just feels so out of place - you can actually avoid it all togather by simply not touching certain mechanics, and by using a suboptimal way to use glyphs. I mean, if you don't use DP's it can't happen, if you click on BURNDAYRAZ and then click on monsters it doesn't happen.
If it happens you die.
Due to no fault of your own, no fault of your reasoning, no failed gameplan, it's not even a missclick such as ones that have been aleviated by some helpfull stuff the devs allready did with clicks registering and whatnot (that reduced the "something popped up and when I clicked on the game window the game decided I clicked on a monster" kind of misclick which was equaly as annoying).
So because of it certain mechanics have a literal manual dexterity hazard, heck, an optional way of simply using the GUI can kill you (and has killed me dozens of times), but if you do the same exact things by another out of game method - you won't die, you will in fact beat the dungeon.
It's like - don't use the hotkeyes, theyre a deathtrap!

It's insane.
EDIT: I've figured it out, it goes deeper than that. For real, no joke.
That was what innitially caused me to ignore what most other people on the forums were doing. That sort of thing just doesn't happen to a monk - so I was more inclined to ignore BURNDAYRAZ and CYDSTEPP and in fact ended up playing a whole different game just by stubbornly and purpusefully ignoring what was from my perspective a borderline deal breaking UI issue. So keep in mind that things like that can happen, unless the person doesn't just quit after the Xth time he died through no fault of his own.
If my hands were paralyzed, god forgive, and I dictated to a robot or an assistant what moves to make, it wouldn't've ever happened. It can be that big of a deal.