Dungeon of the Day - 1

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Re: Dungeon of the Day - 1

Postby Nandrew on Fri Dec 07, 2012 1:30 pm

You know, I like this concept! Maybe it could do with a couple of tweaks, like making the challenge criteria more specific or exotic -- taking advantage of the fact that this is a "metagame" and doesn't necessarily have to conform to the achievement metrics that DD itself lays out for you.

Off the top of my head, you could place an arbitrary restriction on the types of enemies killed, or their order ("no wraiths", "kill all bosses in a row"), et cetera ;)

Give this a go again with some more advanced warning, I have my doubts about enough people looking in to see this particular thread right away (even I didn't check until now :P)
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Re: Dungeon of the Day - 1

Postby gjaustin on Fri Dec 07, 2012 2:56 pm

It's also Cursed Oasis, perhaps my least favorite level. I'm sure I'm not the only one.

I'd have rather done Naga City.
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Re: Dungeon of the Day - 1

Postby Darvin on Fri Dec 07, 2012 4:40 pm

Good run, Avatar. Certainly an awesome speedrun. That's worth 13 points, putting you in 2nd place.


Maybe it could do with a couple of tweaks, like making the challenge criteria more specific or exotic -- taking advantage of the fact that this is a "metagame" and doesn't necessarily have to conform to the achievement metrics that DD itself lays out for you.

Oh, absolutely. We were talking about round 2 having a predetermined class. Different scoring criteria are totally in the cards as well.


Give this a go again with some more advanced warning, I have my doubts about enough people looking in to see this particular thread right away

For sure; I wanted to get a trial run out before the next update. We'll probably get Dungeon of the Day 2 running after today's update.


It's also Cursed Oasis, perhaps my least favorite level. I'm sure I'm not the only one.

I'd have rather done Naga City.

I was actually afraid it would fall on Slime Pit or Ick Swamp. I find those dungeons even nastier than the Oasis. That said, Oasis strongly favors the Assassin and I probably favor the Assassin more than any player here, so that's probably a bias on my part.


Suggestion for round 2:

1) Roll a 20-sided die to generate a random class

Fighter (1), Thief (2), Priest (3), Wizard (4), Berserker (5), Rogue (6), Monk (7), Sorcerer (8), Warlord (9), Assassin (10), Paladin (11), Bloodmage (12), Tinker (13), Crusader (14), Transmuter (15), (16-20: reroll)

(Monster classes intentionally not listed above; let's keep this accessible to newer players who might not have them unlocked)

2) Roll a 12-sided die to generate a random dungeon

Rock Garden (1), Creeplight Ruins (2), Hexx Ruins (3), Havensdale Bridge (4), Grimm's Grotto (5), Berserker Camp (6), Slime Pit (7), Magma Mines (8), Shifting Passages (9), Hard Halls of Steel (10), Ick Swamp (11), or Labyrinth (12)

(same array as for round 1, with Cursed Oasis taken out of rotation and replaced with Grimm's Grotto)

3) A forum member other than me will declare a starting time and perform the necessary dice rolls to reveal the challenge at that time. The contest will run for 5 days.


I like Nandrew's suggestion for alternate scoring rather than doing it based on medals or different kinds of rules/restrictions, but I'm not sure what the best choices would be in that regard. Anyone have specific suggestions?
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Re: Dungeon of the Day - 1

Postby gjaustin on Fri Dec 07, 2012 5:09 pm

I'd like to stick with the medal scoring for now, so that we can actually accomplish the original goal of figuring out which are the hardest to get
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Re: Dungeon of the Day - 1

Postby Darvin on Fri Dec 07, 2012 7:25 pm

So, with the short round 1 contest over, here are the final rankings:

1st Place: Darvin (Goblin Assassin) = 22 points
Parched (3)
Hoarder (5)
Miser (3)
Purist (4)
Cheeky (1)
Ding! Max (2)
Specialist (1)
Unstoppable (3)

2nd Place: Avatar (Orc Berserker) = 13 points
Warmonger (5)
Parched (3)
Miser (3)
Cheeky (1)
Specialist (1)

3rd place: Nurator (Dwarf Monk) = 7 Points
Cheeky (1)
Ding! Max (2)
Specialist (1)
Unstoppable (3)


I'll now open this to a volunteer from the DD community to "host" Dungeon of the Day #2. You can select any starting time you like (preferably in the next 24 hours). The host has the final say on the rules of that contest, though I agree with gjaustin that we should probably stick to medal-based scoring. Might be interesting to stipulate a randomly chosen class this time.
Last edited by Darvin on Fri Dec 07, 2012 9:17 pm, edited 2 times in total.
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Re: Dungeon of the Day - 1

Postby The Avatar on Fri Dec 07, 2012 8:46 pm

Should I post a new topic?

In fact, I think a general topic (that should be stickied) to hold all the results and contests.
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I speak chaos.
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