I think the power issues with draco's heart is that having it lockered and prepping it, and then finding a troll heart (not difficult it's a base set item) would mean +5 hp per level.
That seems about equitable to the Alchemist's Scroll, which is +8 per level but requires potion investment. I really don't see the issue with making Draco's Heart lockerable.
Neither did I at first when I was pestering about it, but it turned out the devs had a different oppinion. You may also remember Dreamdancer wondering about why pick Martyr Wraps over the Trisword (apart from the sneaky way in which the Wraps operate). The difference between a potion+GOLD per hit item and one which has no such cost attached is the ammount of dedication and opportunity cost, except it's not always obvious to us vets. But it's probably the biggest argument in the Wraps over Trisword case, and it's also at work here.
And having a +5/hp per level combo available literally takes away the Rogue's health penalty, leaving you with more options for resource investment when playing rogues. Which is obviously awesome, as we all know, because they are underpowered and need items that help them in obvious ways but don't push everybody else in any direction.
As for the stick... Well, it's Martyr Wraps without the bonus, but also without the drawback if I'm not mistaken (EDIT: Also a small item, which is kind of a big deal)
This, on the other hand, is probably too good to be lockerable.
Yep. However, Avatars idea of changing the effects to unify and create a category of 15 or so "prep only" items appeals to me. Not to mention that there's obviously a bunch of content that either snuck into the game or at least past any testing. Incoming subdungeon thread aside, we really need a "subdungeon ITEMS thread", like, right now, to see what's lockerable, what's not, what works and how powerfull what is. At least to pool info, and gather data for the wiki.
Darvin wrote:We'll definitely need to catalog and discuss subdungeons against at some point. Some of them need sprucing up, others are still a little over the top.
By all means, yes. The subdungeon situation is out of controll in all directions, too many notes in this thread ammount a "found a new subdungeon, like/not sure what to think/needs work/is preposterous".
Also, I really feel the need to say I'm really sorry because I've been royally messing up every reply to whatever Speedball posts. Man makes a good point, I come along and turn it into a heated argument, ramble off on a tangent, derail it, drown it in words, and generally make myself a huge annoyance... I also tend to do the same to Darvin at times. Feel bad about it, will do my best to keep it from happening.
Now, err, this playthrough I was having, if we can open up 2 threads, one for all the "prep only"/subdungeon items that have snuck into the game (inventory of such and discussion), and one for subdungeons in general, so I can stop derailing my own thread (on this particular issue) and get on with 40 or so runs I have to do before the midgame is over?