The Avatar wrote:I personally think Draco's Heart and the stick should be changed effect wise and be made locker able. It's cool having a extra 15 or so items that can be lockered, but also found in game. On top of that, all of the lockerable ones are basically unique.
I think the power issues with draco's heart is that having it lockered and prepping it, and then finding a troll heart (not difficult it's a base set item) would mean +5 hp per level.
As for the stick... Well, it's Martyr Wraps without the bonus, but also without the drawback if I'm not mistaken (EDIT: Also a small item, which is kind of a big deal)
Shifting Passages (all northern dungeons?) has one that gives you two mana potions and two health potions for free. Seriously?! Also, the glyph-converting golem is insanely powerful for the "dungeon of the day" challenge, since he'll give you big buffs in exchange for stuff that you wouldn't have used anyway on a hoarder/warmonger run.
Darvin wrote:I think the power issues with draco's heart is that having it lockered and prepping it, and then finding a troll heart (not difficult it's a base set item) would mean +5 hp per level.
That seems about equitable to the Alchemist's Scroll, which is +8 per level but requires potion investment. I really don't see the issue with making Draco's Heart lockerable.
Darvin wrote:As for the stick... Well, it's Martyr Wraps without the bonus, but also without the drawback if I'm not mistaken (EDIT: Also a small item, which is kind of a big deal)
This, on the other hand, is probably too good to be lockerable.
Darvin wrote:We'll definitely need to catalog and discuss subdungeons against at some point. Some of them need sprucing up, others are still a little over the top.
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