How about the flavor for Mystic balance said it only applied to non-hermfull glyphs? PISSORF wouldn't mind (and the wizard wouldn't be as gimped), and fireball users would be restricted to picking up flames if they want to get fireballey.
I like it; exempt PISORF and BURNDAYRAZ, then cause the balance-point to be 4. It'll be a nerf to the Berserker (who would no longer be able to get 6 MP fireballs this way), but for everyone else it'll open up a huge number of glyphs that get half-benefit and grant full benefit to ENDISWAL.
As for APHEELSICK - I'm not completely sure you're not overreacting. You ARE right about it being rather useless in the early game, and it does cut the assasin off from what is my favourite tactic as well, but the old effect was factually broken, and so was the assasin. All the time.
Perhaps, but it certainly wasn't the strongest glyph in the game. It had nothing on pre-nerf GETINDARE, and I'd say that HALPMEH, BLUDTUPOWA, warlord CYDSTEPP, and BURNDAYRAZ were all stronger overall. I'm aware it could do some crazy things if you were tricked out, but that's true of lots
of stuff in this game.
wizards, assasins, monks, rogues, berserkers, tinkers, fighters, sorcerers... practicaly anything that melles.
Wizards - at 4 MP they effectively got a better buff out of the mana cost decrease than everyone else. Assassins get +40% attack bonus on poisoned enemies; if it wasn't for that I'd be very, very
tempted to convert it on sight, and if I saw an altar of GG at level 1 I wouldn't hesitate to trade in my venomous ways. Monks/Berserkers - powerful resistances, I'd agree that they get value here. Tinker - if you're resist stacking, sure, but otherwise I don't see it. Rogues have to actually survive an attack in the first place; you're better off focusing more heavily on damage-spiking. Fighters - I really
don't see it; fighters are horrible regen-fighters and I'll take the CP in this case. Sorcerers are going to reclaim significant health on casting at low-levels which will offset poison's backloading, so I'd agree with you on that one.
My convert-on-sight list would be Fighters, Warlords, Thieves, Rogues, Priests, Paladins [already have HALPMEH], Bloodmages, Transmuter, Crusader, non-resist-stacking Tinkers, Half-Dragon, and Vampire. That's a lot
of classes I wouldn't even consider this glyph for. Way too many.
B2P is insane at any point of the game, but is in fact useless to spellcasters - I don't mind apheelsick only being usefull to melee guys.
I presume you mean that B2P is useless to non-spellcasters. This is untrue; B2P can be useful for cracking physical-resist or mana-burn enemies, or for comboing with a damage-spiking combo (fireball chain followed by death protection and first strike) or utilizing health that would otherwise be wasted due to where the thresholds fall. It's a great glyph, and while its primary use is for spellcasters everyone can make use of it.