q 3 wrote:I guess I don't really see it as much different from a Rogue constantly looking for ways to boost max HP. You're compensating for a weakness, to be sure, but you're doing it in a way that is an effective strategy for nearly any class - and, in both cases, getting a huge payoff in terms of a class that has game-breaking abilities once their weakness has been covered.
In theory, you're right, it's no different than shoring up a weakness through carefull play.
In practice - most ways in which the Rogue boosts his health are either fire and forget (Troll Heart and Alchemist Scroll both get converted, Vine Form sticks and Absolution has further benefits once you go Enlightment), or worth the investment - such as static max resists, and the payoff is very significant.
With the Gorgon I find that you can't really ever let go of the ENDISWALL, can't really use the endiswall while spiking something too well, and having a mana sink hog an inventory slot while you try to make up for the damage penalty just isn't worth it. What's the payoff? Double damage and un-unresistable swift hands once a monster reaches below a realy slow climbing threshold? Which it won't reach unless you use spells, and mana takes more blackspace to regenerate, so you need more blackspace overall than anyone else?
I think this whole thing got off on the wrong foot, and that's probably my fault.
There's two separate things here, at least:
1) Debatable power level of the Gorgon. Which I care less about than the other thing, but all sorts of things could be argued.
2) The user friendliness of a character who leaves statues upon kills, which can only be destroyed by ENDISWAL. No other character can leave you in a position where you have to drink a mana potion or two just because you killed something. This mechanic is killing the class for me - I'm sure I could do VICIOUS with her, I've done stranger things, but I'd be infintely more inclined to if this was solved in some other way. And I'm also sure there's other people who'd agree.