Bug reports (Spoilers ahoy!)

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Re: Bug reports (Spoilers ahoy!)

Postby Naoya on Tue Jan 22, 2013 9:24 pm

http://www.bilder-upload.eu/show.php?file=ced642-1358889483.png

Look at the Bridge Troll. It has so many buffs/debuffs that they don't fit into the descriptionbox, which makes the bottom ones barely readable.
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Re: Bug reports (Spoilers ahoy!)

Postby The Avatar on Tue Jan 22, 2013 11:11 pm

The God-O-Tron altars are always the altars normal, unaffected sprite, even if you worship or you desecrate (this is of course AFTER you pay your 20 gold).
JakshdfFiha$#jaigb532i97fbnPKASN*@)sdjbau9a0)f+,Ahghs*hr)sk_sabdh^ujsbUA3{mvio/~dgffdsT^klndf,#ikon%(d

I speak chaos.
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Re: Bug reports (Spoilers ahoy!)

Postby Naoya on Wed Jan 23, 2013 2:16 am

"The Damned One" 's in Bloodmage Bronze still have the Barbing Bushes as Picture.
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Re: Bug reports (Spoilers ahoy!)

Postby q 3 on Wed Jan 23, 2013 6:57 am

16 seconds into this playthrough video the entire dungeon sans walls is revealed for a moment. I don't actually recall seeing that when I was recording, so it might be a byproduct of the screen recording program. I'm not sure though.
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Re: Bug reports (Spoilers ahoy!)

Postby FDru on Wed Jan 23, 2013 1:02 pm

q 3 wrote:16 seconds into this playthrough video the entire dungeon sans walls is revealed for a moment. I don't actually recall seeing that when I was recording, so it might be a byproduct of the screen recording program. I'm not sure though.


I've been noticing this as well, but I don't use recording software. The only time I've actually seen it happen was when using a friend's laptop, though. I know it is a Mac and it uses Firefox, not sure of the specs beyond that.
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Re: Bug reports (Spoilers ahoy!)

Postby Naoya on Wed Jan 23, 2013 1:52 pm

In the monster shop subdungeon, the shopdialog pops up after every hit/cast if you stand on the shoptile while doing so.
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Re: Bug reports (Spoilers ahoy!)

Postby gjaustin on Wed Jan 23, 2013 3:43 pm

q 3 wrote:16 seconds into this playthrough video the entire dungeon sans walls is revealed for a moment. I don't actually recall seeing that when I was recording, so it might be a byproduct of the screen recording program. I'm not sure though.


I've seen that many, many times. I think I may have reported it on an earlier page.
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Re: Bug reports (Spoilers ahoy!)

Postby Naoya on Thu Jan 24, 2013 12:37 am

Poison seems to count every tile twice on Cursed Oasis for some reason - i.e a lv 1 monster poisoned by a lv 1 assasin is only poisoned for 5 tiles rather than 10.

Offtopic:
Which makes me wonder, since the regen works normal, what would happen if a monster had exactly one poison stack left? Would it regenerate half a Hp and round up, or none at all ?
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Re: Bug reports (Spoilers ahoy!)

Postby Darvin on Thu Jan 24, 2013 12:48 am

Which makes me wonder, since the regen works normal, what would happen if a monster had exactly one poison stack left? Would it regenerate half a Hp and round up, or none at all ?

The game always rounds in the way that is most unfavourable to the player.
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Re: Bug reports (Spoilers ahoy!)

Postby Blovski on Thu Jan 24, 2013 2:44 am

Poison + 1 stack of burning on a level 1 displays as if it will expire, when in fact it'll go on indefinitely.
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