Glowing Guardian: The consensus seems to be that he's too good, but I'm not convinced that the problem is with Rogues instead of GG. Absolution taxes your inventory and 'soft' xp in a very interesting way and I'd hate to see it go.
Absolution is only a "tax" if you're increasing the XP gains of monsters. Removing 5-10 monsters worth 1 XP each from play is unlikely to cost you a leveling threshold. If you have slow, learning, or the wicked guitar at your disposal that may be another matter, but by default this is not the case.
The real problem with GG is that he's too good at low levels. Absolution is absolutely crazy at level 1-2 where it can bring up to 50 HP. Furthermore, his long-term piety gain is significantly higher for those who begin worship immediately, and humility needs to be leveraged as eary as possible to be a real gain. GG is very tame if you don't find him before level 3.
He's not useless as a higher-level find; protection is still a killer end-game boon now that the real cost is the prayer bead (which isn't a huge deal in the end-game since you're usually converting useless junk at this point, which is more GG piety!)
Earthmother: I like Earthmother, but can't justify using her for anything but novelty trick shots. She stone cold does not work on VICIOUS dungeons. They seem to be designed to thwart her. They feature long straight corridors where even a single plant can completely cut you off (Clearance does not help, because you need to clear a specific plant, not ten random ones). The mutliple screens means that Greenblood will never be useful. Her best power, the Clearance mana spike, cannot be used on any of the VICIOUS dungeons, either because you get cut off from your plants or because the boss has Retaliate: Fireball.
These are very good points, though she's still a useful piety farm with conversion antics.
Something really needs to be done about EM desecration. She gets desecrated more than she gets worshipped, and that's a problem when every other god has serious downsides associated with doing this.
JJ: I'm just not feeling it. Petition is too expensive and is just not interesting. I've tried ignoring it and it is never worth it. There isn't any sense of choice like you have with the other gods. Maybe if Petition gave you some kind of minor bonus for every punishment that you've endured, a la Patches? That way, the longer you let yourself suffer, the more power you get rewarded with.
play without petition, end of story. A badly-timed health drain or mana burn is a game-ender. Because petition cuts so heavily into JJ's lifetime piety generation, you need to find him very, very
early to get him to work. This means his altar is usually dead-weight if you've explored more than 1/3 of the map. If any god needs serious attention, it's Jehora.
JJ has taken one too many nerfs in my opinion. The increase to petition's piety cost and
his decreased piety generation, in conjunction, means you have to wait a long
time before you get your first boon and it's really risky as to whether you will ever be able to hit chaos avatar (much less convert out afterwards). This has killed JJ an option outside of optimal situations. Where you do have enough piety to get your boosts and still make it to chaos avatar he rocks out, but if you cannot do that he's garbage.
I'd also be nice if using chaos avatar kept any partial progress you had towards level-ups. Last Chance could also use a buff; there are quite a few more "full restore" boons than there used to be, so at any piety level where it has a decent chance of success it's not a very good expenditure.
Binlor: Stone Heart really needs to go back to affecting hidden monsters. The changes to how Binlor uses walls has really brought this boon in line and now it is over nerfed. I've tried to use it and I've always regretted it.
Totally agreed; Stone Heart is way too wall-intensive to use unless you just want magic resist and will be converting out shortly. By the time you've revealed enough targets to make a 5% global erosion effect worthwhile, there's no longer enough blackspace to fuel Binlor.
Pactmaker: Does anyone use Spirit Pact?
I'm still asking that same question. The numbers are just so bad that it could cost 0 piety and I'd still avoid it because the other pacts would be so much better. It's just too hard to find a sufficient number of things to convert to trigger the damn pact.
All his other boons are within reason, appealing to different kinds of characters. Spirit Pact is just out of the ballpark.
And while we're here: Mystera
needs a buff to mystic balance