Glowing Guardian: The consensus seems to be that he's too good, but I'm not convinced that the problem is with Rogues instead of GG. Absolution taxes your inventory and 'soft' xp in a very interesting way and I'd hate to see it go.
Earthmother: I like Earthmother, but can't justify using her for anything but novelty trick shots. She stone cold does not work on VICIOUS dungeons. They seem to be designed to thwart her. They feature long straight corridors where even a single plant can completely cut you off (Clearance does not help, because you need to clear a specific plant, not ten random ones). The mutliple screens means that Greenblood will never be useful. Her best power, the Clearance mana spike, cannot be used on any of the VICIOUS dungeons, either because you get cut off from your plants or because the boss has Retaliate: Fireball.
JJ: I'm just not feeling it. Petition is too expensive and is just not interesting. I've tried ignoring it and it is never worth it. There isn't any sense of choice like you have with the other gods. Maybe if Petition gave you some kind of minor bonus for every punishment that you've endured, a la Patches? That way, the longer you let yourself suffer, the more power you get rewarded with.
Binlor: Stone Heart really needs to go back to affecting hidden monsters. The changes to how Binlor uses walls has really brought this boon in line and now it is over nerfed. I've tried to use it and I've always regretted it.
Pactmaker: Does anyone use Spirit Pact?
Warriors pact, the healthmongering one is also something I'd never use
. The only real problem is absolution - it's either too cheap, or gives too much health, or both. Gaining such an advantage (even just 5 hits gives you 15 health and 5% magic res for an inventory slot) at lvl one, with par-of-course humility waiting around the corner, makes other, powerful, stuff in the same vein look bad.
Mysterea - Mystic balance is possibly overpriced, though by how much I can't say. Cheaper fireballs are good
Earthmother - Clearance giving 10 mana makes it better for wizards and paladins above anyone else, and those two are priviledged enough as it is.
JJ - I've been using him a lot, and when you need him, you really want him.
I don't know what you guys are going on about...
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