Lujo. There are problems with the learning curve. We are addressing them. But they are unrelated to this discussion.
You seem to be heavily ascribing the lack of veterans to the limited locker slots, when it appears over and over again that this really is only a problem for people who are already that good
New and intermediate players don't report scumming, or locker limits, or anything related to the Adventurer's Guild, even in gameplay, even in this very thread, where they'd have every incentive to mention it (the closest we've had is "I'm not suffering from this myself, but ...").
If there IS a place for this debate, it is at the top tier of play. It's that simple. And I know that you'd like to potentially strengthen the argument for infini-lockers by persuading us that it's bad for *all* players, but none of the feedback we've received on the forums or anywhere else points to this being a beginner's problem or something that actively halts their learning.
And yes, I did just read the above poster's comment (it's their first post -- who do you think approved it for visibility?). I would like you to read it too. I'll know when you have.
berpdreyfuss wrote:One thing I don't get at this point of the discussion (or two discussions, really) is: If only very few people get good enough to be beating vicious or maybe vicious-vicous, why can't they have unlimited space at some point post-end-game? With that logic it won't change anything to most of the players anyway.
I *think* we're covering this in a blog post.