dislekcia wrote:While I understand your frustration, it seems to be mostly around hardware that doesn't perform correctly, that sucks I assume that only certain types of games work ok with your current setup?
Your hardware situation makes your case different to the general user experience that we've been measuring, the best thing to fix your frustration is either getting a new mouse, or us adding different types of control/input schemes. I'm not sure why the development on the selection-style interface stopped, but I'll poke everyone about it next week to see what's up with that... We definitely do want to provide different ways of interacting with the game, instead of changing the game's inherent feel. I hope that makes sense.
While I agree this is a problem on the player's end, I notice it happening to me way too often as well. I do buy quality gaming mice but this problem still tends to crop up every 2-3 months or so (playing MOBAs probably doesn't help mouse longevity, lol). A simple way to "fix" this would be to put in a mouse repeat input delay (of .5 seconds or something) if that's possible.
If I were to suggest an alternative input method, I'd say do something like Dungeon Crawl. Numeric hotkeys to move, keyboard shortcuts to activate spells, enter to cast them, 1-6 to activate items and a spunky new way to convert (like a hotkey that puts focus on your inventory items so you can choose one, or choose the convert button for items on the ground). Though it would probably be better to have a "targeting square" to move rather than square-by-square movement, since that would be less tedious.