Suggestions ranged from tying Kingdom progression to monster trophies directly (like it used to be before the beta was actually available to anyone outside QCF)...
...to introducing more in-game story events to make players more aware of the existence of a Big Bad™ as they came closer to a confrontation.
The Avatar wrote:On the topic of the taxidermist and the portrait on the dev design blog, I think a taxidermist could be a very interesting class for special edition buyers.
squirrelnest wrote:The taxidermist is quite boring.
The above suggestion of having him provide the player with suggestions is a pretty good sugg-, idea. I also think, if your artist could possibly find the time, turning it in to a crazy-hunter-style trophy room, with goo blob rugs and zombie coat racks (all in front of fireplace) that fills in over time could be fun.
Users browsing this forum: Google [Bot], smuglapse and 2 guests