You know you're succesful when...

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You know you're succesful when...

Postby Kuranes on Tue Mar 12, 2013 5:26 pm

Stuff like this emerges:

http://www.kongregate.com/games/svalver ... r-dungeons

http://www.indiegogo.com/projects/paper-dungeons

It does look mighty familiar doesn't it? ;)

Anyhow keep up the great work around here. :D
"Which farm animal is featured prominently in Desktop Dungeons?" "Snakes"
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Re: You know you're succesful when...

Postby Nandrew on Wed Mar 13, 2013 1:07 pm

I'm very keen to see where this goes. I've played through quite a few levels now and it's getting progressively more interesting (though there's a few things I take exception to).

Its emphasis on pre-designed dungeons and a good editor give it a great niche, kinda like DD meets Tower of the Sorceror :P
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Re: You know you're succesful when...

Postby squirrelnest on Thu Mar 14, 2013 1:44 am

I love rip-off copy-cat games. I really do. If I liked an idea the first time, why would I not want it again? Innovation for innovation's sake just is not enough for me. For example, if someone would make a Terraria clone, I'd buy it twice.

Anyways devs, do you want us all to go blast those guys for ripping your concept in their game's comments over and over, or just let it be?
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Re: You know you're succesful when...

Postby sitnaltax on Thu Mar 14, 2013 11:44 am

It definitely reminds me of Tower of the Sorcerer more than DD. I'll have to give it a try tonight. I obviously love DD but there is plenty more design space, and I'm curious to see what someone else does with it.

(Although I prefer DD's freewheeling, seat-of-you-pants play to the calculating precision required by either DD's puzzles or Tower of the Sorcerer, so we'll see.)
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Re: You know you're succesful when...

Postby gjaustin on Thu Mar 14, 2013 2:38 pm

squirrelnest wrote:I love rip-off copy-cat games. I really do. If I liked an idea the first time, why would I not want it again? Innovation for innovation's sake just is not enough for me. For example, if someone would make a Terraria clone, I'd buy it twice.

Anyways devs, do you want us all to go blast those guys for ripping your concept in their game's comments over and over, or just let it be?


Terraria clone you say?

http://playstarbound.com/
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Re: You know you're succesful when...

Postby dislekcia on Thu Mar 14, 2013 2:44 pm

squirrelnest wrote:I love rip-off copy-cat games. I really do. If I liked an idea the first time, why would I not want it again? Innovation for innovation's sake just is not enough for me. For example, if someone would make a Terraria clone, I'd buy it twice.

Anyways devs, do you want us all to go blast those guys for ripping your concept in their game's comments over and over, or just let it be?


Oh hell no! This isn't a clone in that sense of the word and it's definitely exploring a different angle to how DD works. That's actually brilliant and we should encourage it :)

This is someone's take on how they want a game to feel for them and there are loads of differences to DD, we don't even know for sure if DD inspired any of this (you could get to Paper Dungeons from Tower of the Sorcerer and D&D alone, probably) but this is its own thing. Go play the free version and see if you like it, there's a lot of room for different experiences out there. I'm glad that it helps us illustrate the differences between a game built around level editing and one that isn't...

Please don't hate on Paper Dungeons anywhere, that would be terrible!
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Re: You know you're succesful when...

Postby squirrelnest on Fri Mar 15, 2013 1:14 am

gjaustin wrote:Terraria clone you say?

http://playstarbound.com/


I know, my eye's on that one. It even has 50% if the Terraria devs working on it. (As in, one.)
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Re: You know you're succesful when...

Postby Ottbot on Sun Mar 17, 2013 3:19 am

I couldn't figure out how to pick up the chicken... I must be bad at this.

Y'know, it's easy to cry "rip-off" when you see something like this, but unless its being done in a malicious way I don't think it's worth getting upset over. Honestly it can only increase awareness of Desktop Dungeons in the long run, and that's a good thing.

...and no, I'm not sure how one would maliciously design a game. :?
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Re: You know you're succesful when...

Postby FDru on Sun Mar 17, 2013 5:33 am

squirrelnest wrote:
gjaustin wrote:Terraria clone you say?

http://playstarbound.com/


I know, my eye's on that one. It even has 50% if the Terraria devs working on it. (As in, one.)


If you're talking about Tiy, he wasn't one of the Terraria devs, he just did sprite art.

And I'm pretty sure Starbound is going to be the most epic game ever. Wish they would do a paid beta or something... I've been drooling over it for way too long.
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Re: You know you're succesful when...

Postby dislekcia on Sun Mar 17, 2013 4:27 pm

Ottbot wrote:I couldn't figure out how to pick up the chicken... I must be bad at this.

Y'know, it's easy to cry "rip-off" when you see something like this, but unless its being done in a malicious way I don't think it's worth getting upset over. Honestly it can only increase awareness of Desktop Dungeons in the long run, and that's a good thing.

...and no, I'm not sure how one would maliciously design a game. :?


Well, if there's designing going on, then it's probably not cloning a specific game ;) Generally clones just straight-up copy as much as possible from an existing game and try to release in a market where the original game is either unavailable or unknown. And yeah, I think that would qualify as maliciousness.

I think that having an idea on how to solve a specific issue differently or how to approach a design area in a different way is totally worth remixing a game over. Heck, that's how so many games get built - people are like "Man, why did the designers do X when they should have done Y, I will do better!" and then either something new happens, or you understand why that other decision was made for reals.

Also hey, your Depot Dungeons game definitely sounds interesting. What the hell is Megazeux?
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