Since we're in a bit of a slump concerning forum activity during the last few days, I've got an itch to go lengtly on this. Also costructive.
Sidestepper wrote:1) How often would you buy/prep the Trisword versus the already existing Fine Sword?
I have neither in my locker - which is the way I like it. Base damage boosters are solid enough to warant putting Darvins one time statement of "Too much base damage? No such thing!" in a sig. On the other hand they are rather plain, so I'll pick up either/both at almost any opportunity where I want to melee, but never really think of lockering them with something in mind. I'm also a regular "dip into taurog for the skullpicker" kind of person, and have had all 3 in my inventory on occasions. Blacksmith sword, however, I prep very rarely due to more interesting/powerful blackmith preps being available.
Sidestepper wrote:2) Do you feel that the Trisword is worth having in your shop pool?
Of course, I prefer it in my shop pool than in my locker, and I also kind of think that the "lockers charged" thing was unintentional.
As long as we're navel gazing anyway, I wonder if starting out with 7 damage lets you do more in a lvl1 fight than starting out with 2 damage and using a potion for a second hit with a charged trisword. Assuming ofc that noone was ment to stack +7 damage and the STR potion to one shot something unrealisticaly abouve your level (with slow or first strike). At least not for so little effort.
Sidestepper wrote:So my question isn't really "Is the Triswrod good?" because any item that grants non-trivial base damage is going to be good, but rather, "Is the Trisword competitive with existing methods of boosting base damage?"
Well the answer to that depends on how deep you want to go, and I'm interested in a lateral question related to it. Faulty, circumstantial and subjective analysis time!
So, what ARE the existing methods of boosting your damage? As far as I know:
1) Prepping Sensation Stone, Transmutation Seal and Extra Glyphs on an Orc. Stable +8 base dmge with little effort, more to come. Completely ties up several prep venues, is an outrageous "throwing money at the problem" approach, a bit on the busted side, sinergizes with several warmonger happy gods and probably beats any other approach. No inventory hassle, stable, leaves you with 20 gold if you run into any more dmg items. So while this works (no prep/class/race restrictions and money to burn) it pushes out anything dmg related out of my locker.
2) Fine Sword - well, I don't like having it lockered because it shows up in shops rather often due to being a basic item. It's incredibly solid and a no brainer pickup in many cases.
3) Dwarven Gauntlets - I hear this replaces the fine sword as a default dmg prep for a bunch of people, especially since it's a rare dmg boost bundled with troll heart in one package. It's likely my most commonly bought/translocated elite item.
4) Trisword - Basicaly a good second item to acompany any of the others. Since I don't ever prep any of the others except the Stonebomb combo, and didn't even when I didn't know about the stonebomb combo due to Trisword being the best prep in the game, it just got added to the catergory of "always pick up, never prep" things with the rest of the damage boosters. It really doesn't offer much over the fine sword, which is why I suggested the "stack +1 up to even for every potion you drink (prefferably only for basic potions)" imrovement.
And now for what interests me:
5) Martyr Wraps and Whurgarble! These compare badly to the rest in too many circumstances, and have too much functional overlap. Having both in the pool itched me so much that I decided to veto one (vetoed whurlgarble, but am picking the wraps up so rarely that I'm thinking of switching them up). Now, they have their uses, and can be bloodly stupid on some classes (especially paired up) but pretty much do the same thing - add damage to hybrids and %res stackers.
So, what I'd do is keep the stonebomb intact as a gold sink for the idle megavets, make the trisword a tad more distinct from the fine sword (it's not bad by any means and when it works it's practicaly a low priced +7 dmg item all the time anyway), but I'd do something about whurlgarble and martyr wraps.
Mayrtyr wraps shouldn't go back to what they were before because that'd make them a stupidly good pure caster item as opposed to a hybrid booster. If they didn't have the corrode on lvl-up I'd probably pick them up more often, and the corrode on lvl-up isn't that big of a deal for guys who want to use them. Keeping them as is but adding +1 regen to them (ala bloody sigil) would also be interesting.
As for whurlgarble - well, it DOES work different from martyr wraps in that it lets you stack burning and set off burining on enemies to get rid of DP's - but it's end damage has an actual cap and besides the utility it doesn't really beat MW. What to do?