berpdreyfuss wrote:I'm beginning to understand the devs problem with the lockers. It reduces the randomness of a dungeon run. The agument: "I can scum for an item, which will only cost me real life time so I should be able to locker it right away" can be made for other things as well. For example: "I can scum for all of the shops in a dungeon having just the item I want, so I should be able to chose which shops appear in the dungeon" and this point can be made for other things as well.
Is this a valid point, Lujo?
And count me in on the "let's try it, even if it is just for a week" side!
I don't want to textwall! I just want a chance to try it out!

And I can't answer that witout one, but TLDR - yes, I understand their concern but the measure isn't working and is having the opposite effect...
Textwall - (nice one but ignore, can't resist replying)
Yes, but there's a catch. Veto slots were introduced because setting up an optimal setup is so appealing that not even bothering to unlock content in order to rig the RNG became a fashion. So they added veto slots to give a way to reduce randomness because people were taking insane steps to avoid it (really, cydstep rogue was one of the most popular strats and you had to scumm for cydstep). But people were trying to reduce the randomnes - either by scumming or by not unlocking the content at all (besides things they want on every run). And righ now, what the slots are being used for by such people is to scumm in venture cave with a transmuter once, instead of scumming on every run. And you can't prevent that, it's human nature.
People still scumm for gods. But before you could prep altars, people used to do it all the time. Now everyone has a choice - I always prep them when I want a paricular one, some people never do, and some people are just born munchkins and scumm for them just because of the penalty. But noone is being punished because of the munchkins. Yes, the game is not as random, but the game was too random for the general tastes because othewise people woudn't've been scumming for gods so much.
The veto/locker situation works best for people who don't mind scumming, and shafts people who don't want to scum at all. If the policy is ment to reduce scumming, it certanly is - by letting people who would scumm anyway scumm in ventore cave, get an optimal setup, and then not scumm during the run (because they don't have to). But making people who don't want to scumm AT ALL not have a choice is beyond silly. Especially if they percieve scumming as a waste of time and all they want to do when they fire up DD is play the run that they want to play without delay.
It's not asking for anything I can't do already - it's just asking them to remove the scumming part (or the fetch quest part - because I want to do that even less! - I really just want to play the run and try the strat I want with no dely when I fire up the game!)