Checkem wrote:@Darvin: I don't think the placement of Bunndayraz and Halpmeh are part of the choke algorithm
No, but the accessibility of glyphs is directly correlated with how "chokey" the dungeon is. For instance, the CYDSTEPP glyph in the first example is placed very similarly to the HALPMEH glyph in the second, but is much more accessible since you only need to fight a level 4 to reach it.
it's just a random layout.
I'm aware; I'm pointing out that, at least in this case, it doesn't appear to be a noticable difference.
If you notice, the full choke places the enemies almost right behind each other very early in the dungeon's center.
I don't see a considerable difference between the two in that regard.
The initial monsters available in the choked version are three level 1's, and two level 2's. In the unchoked verison, it's six level 1's. The choked version is actually better here and offers more diversity in enemy strengths.
Long strings of enemies exist in both dungeons. The noticeable areas are:
1) the northwest branch is blocked relatively early by a 4th level monster in both cases
2) the near side of southern branch is blocked by a string of monsters in the choked case. However, these monsters are favourably sequenced, and each monster can be beaten if you were strong enough to beat the preceding ones.
3) the far side of the southern branch is heavily clogged in both versions, restricting access to some of your best XP cows. The second version is particularly bad since the bosses cannot be bypassed without glyphs, whereas in the "clogged" version it should be doable once Rexx is out of the picture.
4) the entrance of the eastern branch has a slight clog in the first version, but its far side is horrifically clogged in the second version. This is actually really bad since it's hiding much of your mid-level fodder monsters!
On the semi-choke you see the enemies placed on the corners very early where you can just go around them. You don't see the "full" choke placement until the end of each respective lane where the high level enemies lay.
I for one welcome our new labyrinth.
In the "chokey" version, I count 20 full chokes and 9 semi-chokes
In the "less chokey" version, I count 19 full chokes and 10 semi-chokes
In terms of raw numbers, the difference appears to be negligible, so you have to look closer into the actual placement and consequence of those chokes. In practice, I'm not seeing a huge difference between these two dungeons. If anything, the supposedly-chokey version appears to be better since you have earlier (but not too early) access to mid-level monsters in that one.