Demo Bugs - Post your bug finds here

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Re: Demo Bugs - Post your bug finds here

Postby HenryVIIII on Tue Jun 07, 2011 2:06 pm

The interface could use some work.. An entirely different screen for selecting class/race. As is, it overlays three of the shops on the right side, and then the classes are confusingly on the left side overlapping stuff, too..

Though I would imagine this is something that's already being worked out?
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Re: Demo Bugs - Post your bug finds here

Postby Nandrew on Tue Jun 07, 2011 2:13 pm

CunningGabe wrote:Not exactly a bug per se, but: is there a way to see what the monster characteristics like "Cowardly" mean? It would be nice if one of the inventory tabs was always the last monster you pointed to, so that you could mouseover the characteristics and see what they mean. You figure it out soon enough anyway, but it's nice to know what you're getting into beforehand!


Heh, that's a bit of an interface logistics issue right there. I understand where you're coming from, though for now I'm hoping that players find effects easy to remember once they've observed them -- call it a "learning curve" if you wish. :P

If we find an elegant way to provide the players with info, we'll do it.
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Re: Demo Bugs - Post your bug finds here

Postby Nandrew on Tue Jun 07, 2011 2:23 pm

HenryVIIII wrote:Though I would imagine this is something that's already being worked out?


Visual and spatial stuff will be refined once we get the proper kingdom graphics up and running (they're actually supposed to be building icons instead of text buttons, and we'll be providing helper animations where necessary :P ).

You're also admittedly plunged into the deep end with this demo, as the typical player's kingdom usually starts off with fewer features and one or two guiding tutorials. ;)
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Re: Demo Bugs - Post your bug finds here

Postby Aequitas on Tue Jun 07, 2011 2:38 pm

Two bugfixes:
- The 'slightly revealed tiles' bug that happens with some graphics cards shold be fixed now.
- The Sorcerer free health while mana burned bug has been fixed

Just refresh the play page, and you should get the fixed version.

Please try to keep this thread about *bugs*, not suggestions/complaints
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Re: Demo Bugs - Post your bug finds here

Postby el_devo on Tue Jun 07, 2011 2:50 pm

In the Mad Isles Dungeon, if you stand directly adjacent to a stair and then move your cursor somewhere where you will be traveling via that set of stairs, the dot showing your movement path does not show up on the stair next to you.
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Re: Demo Bugs - Post your bug finds here

Postby el_devo on Tue Jun 07, 2011 3:46 pm

Also, I was playing in the Den of Danger and encountered an impossible start. Here is a screenshot. There was 1 level 1 monster in the area, with only 1 exit blocked by a level 2 monster. I remember you saying you had tweaked the start to be more generous, so this might just be an extremely unlucky randomization.
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Re: Demo Bugs - Post your bug finds here

Postby MaximumSquid on Tue Jun 07, 2011 4:11 pm

Might not even be a bug, but I killed a LvL 2 Warlock in a dungeon and underneath the warlock a LvL 1 zombie appears. . .

The problem is that when you slay a level 2 Warlock this way you don't get any exp and you just end up with the bad LvL 1 exp :(
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Re: Demo Bugs - Post your bug finds here

Postby Nandrew on Tue Jun 07, 2011 4:19 pm

MaximumSquid wrote:Might not even be a bug, but I killed a LvL 2 Warlock in a dungeon and underneath the warlock a LvL 1 zombie appears. . .

The problem is that when you slay a level 2 Warlock this way you don't get any exp and you just end up with the bad LvL 1 exp :(


Not a bug. Welcome to the Creeplight Ruins. :P

el_devo wrote:Also, I was playing in the Den of Danger and encountered an impossible start. Here is a screenshot. There was 1 level 1 monster in the area, with only 1 exit blocked by a level 2 monster. I remember you saying you had tweaked the start to be more generous, so this might just be an extremely unlucky randomization.


Wow, you really were unlucky! But thanks for the screenshot, it's actually helped quite a lot. Now I'm tweaking spawning algs just a little more favourably.

If it's any comfort, this situation is even less likely to occur once you've played the full game and have a reasonably well-developed Kingdom on your hands. There's one particular upgrade that I always carry in with Rogues, but I cut it out of the demo version for some reason. :lol:
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Re: Demo Bugs - Post your bug finds here

Postby HenryVIIII on Tue Jun 07, 2011 4:58 pm

Nandrew wrote:
HenryVIIII wrote:Though I would imagine this is something that's already being worked out?


You're also admittedly plunged into the deep end with this demo, as the typical player's kingdom usually starts off with fewer features and one or two guiding tutorials. ;)


I was hoping that was the case =D Thanks
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Re: Demo Bugs - Post your bug finds here

Postby Jedit on Tue Jun 07, 2011 6:28 pm

Tried clicking the link on the DD homepage, and got this:

Internal Server Error

The server encountered an internal error or misconfiguration and was unable to complete your request.

Please contact the server administrator, webmaster@desktopdungeons.net and inform them of the time the error occurred, and anything you might have done that may have caused the error.

More information about this error may be available in the server error log.

Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
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