Checkem wrote:Also the thief needs a little a hell of a buff, I don't know about you guys, but I hate the Slime pit. Can't do it with the thief, but I accidentally did a purist fighter run that I had a really easy time with.
Checkem wrote:Could we list the dungeons that the thief has a lot of trouble with? Maybe that way it's easier to approach this. Slime pit, Namtar's lair, and Demonic library for me. I think the thief can't deal with physical resist monster as well as the other classes? Maybe his first strike against a full health monster should have some degree of penetration?
Or maybe he isn't bad at all? What DOES his "extra stuff" ability read as? How much more gold? How many extra shops? How many extra glyphs? I mean, I'm not having any troubles with him tbh, but I'm not going out of my way to pick him either...
Darvin wrote:Or maybe he isn't bad at all? What DOES his "extra stuff" ability read as? How much more gold? How many extra shops? How many extra glyphs? I mean, I'm not having any troubles with him tbh, but I'm not going out of my way to pick him either...
Literally one extra pile of gold, one extra health potion, one extra mana potion, one extra health booster, one extra mana booster, one extra attack booster, and one extra glyph. Not sure about shops. It's actually a very good class feature.
If any class feature were to get buffed, it would be stabber.
squirrelnest wrote:About magic resist: any chance we could just make it so that the random spell fail cannot happen two times in a row? As in if IMAWAL fails, then yoyrs next cast is the same spell on the same monster it auto-succeeds?
squirrelnest wrote:I always thought thief should get gold for killing lower level monsters. A pick-pocket type skill.
Lujo wrote:That would be too good and newbies would be picking him to farm gold in a stupid way*. I know I would if I were a newbie. It's like having a built in gloves of midas which stacks with gloves of midas
*stupid because actually beatig dungeons gives you MORE gold.
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