Darvin wrote:Hmmm... sounds like Jehora Jeheyu will be a nightmare for the new guy. JJ has always been potentially game-ending if used without careful planning. With his vulnerability to mana burn and poison, no control over when you join or leave his religion, and alpha-vampire-like exploration mechanic that makes life drain and mana burn even more devastating than they usually are, it sounds like JJ is going to be intensely frustrating for him.
I can only tell you that, as a percentage, JJ's minor punishments actually become *less* of a big deal.
In some scenarios, poison / manaburn is just an ever-present problem. When JJ slams you with one more, you can roll with the punches and duke it out with a nearby serpent.
Not saying it doesn't makes life strictly more difficult, mind you. But then there's the occasional windfall situation with JJ I've found myself in.
Strangely enough, I have not yet had much play with B2P. I always find it too early and end up converting it quickly for an emergency refill.
My reasoning: from playtesting so far, early game is ALWAYS food-scarce. You'd eat your own grandmother if it would help you uncover a few more critical tiles.
Buuut ... depending on the map layout (constricted dungeons are less starvation-prone) and subdungeons (yeah, secret monsters), the late game can be anywhere from food-scarce to food-abundant. B2P would basically have variable relevance in that regard, but it would always be late game. It's hard to predict how the end of a session will pan out in terms of rations and I doubt players will ever scum for "good fooding".
That said, I've still experienced startlingly little of the new character. I just find Purist Venture runs so diverse and interesting (and deadly). Can it abuse preps and equipment for harder dungeons? I don't quite know yet, though I've taken care to write custom Diver scripts for Naga City and Gaan-Telet.