Oh I see the goats now.
I still feel that the copy didn't reflect the prevalence of goats in the game. Perhaps you could replace every mention of bosses and monsters with GOAT? Like this:
On a standard run the player moves about the dungeon hunting loot and GOATs. When fighting he must assess cost versus benefit for killing each GOAT. Same level and weaker GOATs will die with little or no cost, but little experience as well. Fighting higher level GOATscomes at the cost of the player’s very limited resources; of course they offer substantial rewards. Exploration is the biggest of the player’s resources, as each time a player uncovers new areas he regenerates both health and mana. When that resource runs dry the player had better have a plan to deal with the remaining GOATs, or he may end up having to run away and live to bleat another day.
I feel that would be a more accurate representation of the game.