TigerKnee wrote:There's actually a strategy you can use with dodge, as long as you even have the slightest bit of dodge chance, AS LONG as you can survive more than 1 hit from whatever you're trying to kill.
Let's say you need 3 hits to kill a higher level enemy, but you can only manage to trade 2 blows as a Dwarf Rogue before you die.
Hit the enemy. Did you dodge?
No - Regenerate your health. Hit the enemy again.
Yes - Congratulations. You can now hit the enemy 2 more times at full health which means you can kill it.
Very much in theory you can use it to kill enemies that require 4 hits, 5 hits etc but of course your chance of dodging twice in a row is drastically lower. It IS possible though and if you pull it off you could get a giant slingshot.
Talking solely as a player right now:
I use this tactic when I hit that point in a run where you've got no enemies that you can reasonably kill at your level and you're going to be wasting regen as you explore anyway (even if you have a summon glyph you're still going to be wasting the health regen while getting your mana back) so why not hit something too high for you to kill and see if you'll get lucky?
I also really enjoy getting a dodge randomly in combat and going "hey, I can survive a hit vs that higher level enemy over there now", nailing something with what is essentially free health and then leveling up on the thing I just dodged, leaving me an easy next kill.
Dodge is one of my favorite mechanics in the game, so this has been fueling some interesting discussion today