q 3 wrote:I'm warming up to the idea of giving Rogues one or two guaranteed one-time dodges, since that gives them about the same benefit that they currently have but makes the player choose when to use it. More player choices means more player strategizing and less player-cursing-the-RNG, which means more fun.
TigerKnee wrote:There's actually a strategy you can use with dodge, as long as you even have the slightest bit of dodge chance, AS LONG as you can survive more than 1 hit from whatever you're trying to kill.
Let's say you need 3 hits to kill a higher level enemy, but you can only manage to trade 2 blows as a Dwarf Rogue before you die.
Hit the enemy. Did you dodge?
No - Regenerate your health. Hit the enemy again.
Yes - Congratulations. You can now hit the enemy 2 more times at full health which means you can kill it.
Very much in theory you can use it to kill enemies that require 4 hits, 5 hits etc but of course your chance of dodging twice in a row is drastically lower. It IS possible though and if you pull it off you could get a giant slingshot.
Okay, this is mostly shameless bragging but I will now say that Orc Rogue + CYDSTEPP is way overpowered.
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