dislekcia wrote:We're looking at Steam's translation beta thing at the moment, not sure exactly how that would integrate with everything, but it would be great to have the game in different languages
dislekcia wrote:There's a player-driven translation system that games like Monaco were using a while ago via Steam. I'll have to see if that's still something that's happening...
hypercross wrote:(by the way why the game has a ttf for each size of the font? I thought ttf was perfectly scalable)
dislekcia wrote:Unity turns each font into a single texture atlas image, very few game engines scale ttf fonts in realtime.
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