I apologize Quote  is what I was focusing my input on. However, the summary of Quote  I agree with completely.
I will even admit that I have never brought items from the lockers because the cost isint worth it to me.
Here are some ideas I thought of to revolutionize the prep cost.
1. The entire kingdom could gain "XP". The XP could be a combination of XP gained by heros and the total level of upgraded buildings etc... As it gains levels players would receive preparation slots, and a preparation allowance.
At first you can only select 1 prep. As you get more of an allowance you can select "bigger" options, but still only one at a time. Untill you can select two etc...
2. The preps themselves are permanent, and either "grow" via hero XP collection, or you pay one time fees to level them up. So for example, the prep that reveals shops reveals 1, then 2 etc ... you could also pay to upgrade the radius that is exposed.
3. Preps can be gained permanently after completing special quests. Once you find the "Sword of Absolute Doom", it belongs to the kingdom, and so any hero can use it.
3.2 However, while preps would be free, if any hero dies while using it, the prep is "lost", until found again, or made permanent again my repurchasing it.
Lastly, this is a very good idea.
Intoxicatious wrote:I still think this game would benefit from more puzzles in the Explorers' Guild that have to do with appeasing/not upsetting gods.
fall_ark wrote:I'm currently at the point where money doesn't really matter anymore -- all available upgrades bought, all dungeons unlocked. Only one or two special mission left. With more than 7000 gold sitting in the bank, I really can't see myself doing anything for money.
fall_ark wrote:The problem is not kingdom gold obsolescence. The problem is that preparation equals grinding...
...If kingdom gold can do more things it'd be cool. I've got no problem with that. Just abolish preparation cost then.