guyguy wrote:But I do find the decision to develop a game using a 3rd party platform that isn't available for a lot of systems a bit weired - there are so many multi-system platform (html5, java, flash) (well, not flash anymore, what with apple and stuff). Bah. What can I say - I'm biased against Unity.
You're listing web-oriented development tools: the full version of Desktop Dungeons is built for a standalone PC/Mac release (with other platform ports following as Unity allows it), and it's just convenient that Unity has a web player that lets us make releases like this over and above our main plans.
Web was never the intended "primary" for DD, it's just a phase for demo and beta before it can hit the market properly.