Intoxicatious wrote:I can finally convert mana potions as an orc and have it mean something in the end.
And take all the blacksmith/shop/potion preparation for another 65 points of conversion.
120 is pretty steep though. Got an Orc Rogue with both Gloves of Midas and Troll Heart spawning in shops, and finally only got about 6 full conversions (~900 conversion points I think). Will try a few more classes before making my minds on the nerf.
Orc still has an advantage at the first 2 or 3 levels, if
they can manage 3-4 full conversions. Even for 4 full conversion (~500 conversion points), the 10(which might mean something like 13 with attack bonus) damage bonus quickly becomes inferior to Human's attack bonus, which at 50% will turn into 10 damage at level 4. Late game Orcs will be inferior to Humans in most situations.
Of course Human is
a strong race, and the early advantage and damage/attack mechanism provides enough difference in play style and strategy....
But then again this means low conversion Orcs will be rather weak. Curious what this will do towards glyph heavy classes / glyph reliant maps.