dislekcia wrote:If saying "Yeah, then I spiked the boss" doesn't accurately describe what happened and could actually cover a million different scenarios, what's the point?
Well, that's true in fact - but it was developed to understand the game better. We were looking for a system of clasification because... well, we didn't really have one. How to convey that you use a ton of dp/dogde equivalents, focus your game towards obtaining them and then use them to kill the boss? There's like five different sources of those! Or to say, then I dropped everything and unloaded on a boss? I was going for a potion spike, DP spike, taurog's spike, fireball spike is sort of just shorter.
Or for your overall goal - what you hoarding potions for? I'll spike the boss? How'd you deal with all the red djinns? Potion spike this guy, DP spike that guy, level catapulted that other guy... Tried to EM spike the 4th guy, ran out of fuel, switched to drac... You know, shorthand.
Playing the game is mostly preparing for a spike. Storing up resources (piety, popcorn, CP, buffs, damage, health, potions whathave you). Spike is when you translate those into damage.
Plus there were a few things that didn't fit into classifications we had before - I was having a hell of a time trying to explain TT's potion spike before I could just write TT's potion spike. Then it was easy to understand that it's a bossfight plan simmilar to any other. It's fueled by TT piety, health potions and bloody popcorn of all things, if you don't have the concepts of spike and fuel floating around it's difficult to even talk about it...
flap wrote:Yeah... But as players, do we know all the dev based nomenclature ?
We had no clue, they always wanted us to discover things on our own. But then we needed a system to classify general concepts. Explaining, say, gods without proper nomenclature (or even understanding them) is rather tricky. Once you know that each has a "spike" boon you get a lot more comfortable with them.
Darvin wrote:Regen-fighting is more on the efficiency-side of things
Except when you're past a certain point of efficency, say with a max resists monk and nice damage. Then you're pretty much throwing blackspace at the boss. But yes, "the blackspace spike" concept is rather academic.
The most extreme "sacrifice efficcency for burst" would be the DP/Dodge spike Rogue, who by default gains nothing by exploring and only looks to win one fight, but the ammount of burst he can produce during the fight is strong enough to kill a boss at lvl1. He can't possibly regain any invested resources, he throws away a ton from the get go, looking only for money, damage and DP's/Dodges.