Of Stats and Steam Cards

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Of Stats and Steam Cards

Postby GoatBot on Wed Feb 05, 2014 12:06 pm

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Re: Of Stats and Steam Cards

Postby Darvin on Wed Feb 05, 2014 5:06 pm

Looking at kills, we can see that the four basic enemy types (that start unlocked) are by far the most commonly killed.

Agreed; seems to roughly correlate to unlock order.

Lord Gobb is getting killed a lot. He always spawn in Hobbler’s Hold, so it was inevitable.

I notice Jormungandr is second. This seems to indicate that Southern Swamp comes second to Hobbler's Hold in terms of overall successful boss kills. I'd argue that Southern Swamp is the easiest level after Hobbler's, so that makes sense to me.

The fact that the three tutorial bosses rank very highly on the list is another interesting aspect. It either means there's a large player attrition rate after the tutorials, or players are replaying the tutorials extensively.

The fine sword tops both lists here, probably since it’s the most obvious “give me damage” item, so new players are likely to favor it.

Veterans use it extensively, too. It's one of the best - if not the best - items you can find for a low-level character. For a young kingdom with limited gold reserves, it's pretty much the only thing I prep. Until you get the Orc, there's basically no other source of appreciable amounts of base attack, to say nothing of its synergy with the human racial bonus.

It seems like the Berserker Camp and Doubledoom are either easier than the other dungeons, or only attempted when plays feel quite confident.

Berserker Camp is the only dungeon in the game that is much less challenging than the dungeon you need to beat to unlock it. As a result, anyone who can play the dungeon is more than ready to win it. Double-doom is another late unlock.

Avg. Boons per Worship 1.77

Whoa! That is low. I wonder what's causing that?

JJ is actually averaging less than 1 boon per worship. The practically-assured death as part of his unlock sequence probably has a lot to do with this... but still, that means that there are a significant number of players who never purchase a single boon from JJ. Mystera is also shockingly low, given that she has a "gimme" boon that costs a paltry 5 piety to purchase, so not purchasing a second boon is a bit of an eye-opener. Earthmother is also quite low due to having many inexpensive boons to pick from.


One question, though: how is a reset counted in your stats?
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Re: Of Stats and Steam Cards

Postby Lujo on Wed Feb 05, 2014 5:14 pm

There's quite a bit of "makes sense" entries due to stuff being acessible early. It is a bit surprising to me that even so the Hero's Helm gets so much play. I never played the kindgom game in a way which would unlock it at a time when i'd want it in the shops... Except once, but even then it turned out I unlocked it too late.

Bit surprised about the lack of bandits (they were my selective unlock monster along with gorgons and goats). Also, the goo is a bit of a wtf entry on the boss list untill you remember he spawns in the northern desert at easy mode. And the three goats on the list are also a bit obvious - makes me curious what the lists would look like without the "doooh" entries.

Gate scroll speaks about the number of profiles which reached a certain point, but is another "doooh" entry :D Dwarven gauntlets are logical, I find it fun that I rarely ever preped them.

The dungeon attempts at the den of danger and venture cave are likely inflated by people trying stuff out in them without the intention of winning - if retreats are counted as losses, that it. Otherwise it just makes sense since the Den has had a quest for every basic class.

Berserker camp is just lol. Doubledoom seems to be what people just looking for a coffe-break experience are playing, you know, the "beta got bloated, all I want is an endlessly replayable dungeon" kind of thing. Just my bet.

TT has very few worshippers, but I bet it has more to do with his restrictive prep penalty than actual power. The boons granted is silly, Taurog and EM are structured in a way that encourages boon spam, and GG is as well.

@Darvin: Omg, you're right, 1.4 boons from Mystera? The heck is up with that? People just go for refreshment or mystic balance and call it a day?

EDIT: I do have an explanation for the 1.4 boons from Mystera - if what people mostly play is basic dungeons or doubledoom there's probably never any real need to take more than refreshment/mystic balance from Mystera. Still, not taking a level of "magic" every time along with either of the expensive ones is weird. It's practicaly her joining gift...
Last edited by Lujo on Wed Feb 05, 2014 10:20 pm, edited 2 times in total.
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Re: Of Stats and Steam Cards

Postby ArcticMetal on Wed Feb 05, 2014 5:20 pm

How recent are these stats? Only 5 people have completed Transmuter and Crusader gold? I figured there'd be more than that by now!
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Re: Of Stats and Steam Cards

Postby Darvin on Wed Feb 05, 2014 6:01 pm

Lujo wrote:Bit surprised about the lack of bandits (they were my selective unlock monster along with gorgons and goats).

It requires a T3 building. Saving up 2000 GP is pretty tough for a beginning, not to mention you need to upgrade the bank with an unstoppable victory in Venture Cave before you can even save up that much.

Berserker camp is just lol. Doubledoom seems to be what people just looking for a coffe-break experience are playing, you know, the "beta got bloated, all I want is an endlessly replayable dungeon" kind of thing. Just my bet.

Coffee-break runs make up a big proportion of my play now, as well. Given how late it appears in progression, those kinds of players probably do make up the majority of attempts on doubledoom. It probably has little to do with doubledoom itself being a choice for these players, and more it being removed from the reach of everyone else.
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Re: Of Stats and Steam Cards

Postby Lujo on Wed Feb 05, 2014 6:23 pm

What's the progression to unlock doubledoom? If it's doing all the Den of Danger quests, then it makes sense, sort of - those guys probably play a lot of the Den because of the quests and the way it looks like the original dungeo from the Alpha, and then just move on to Double doom with it's interesting layout and 2 bosses.

I guess.
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Re: Of Stats and Steam Cards

Postby FDru on Wed Feb 05, 2014 6:50 pm

Fine Sword represent! Really not surprised though.

And that artwork is pure win.
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Re: Of Stats and Steam Cards

Postby flap on Wed Feb 05, 2014 6:58 pm

What I'd be interrested in knowing is the % of specefic monsters killed when they are generated, and same for objects (because now, It is more a stat about which monsters have been unlocked rather than what we have prefered to kill)

It is still fun to see !
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Re: Of Stats and Steam Cards

Postby JayPlaysIndieGames on Wed Feb 05, 2014 7:27 pm

can someone explain the class challenge results.
The numbers seem low, and odd in places, particularly the rogue and sorcerer seem to have more won gold challenges than silver. . .which seems strange.
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Re: Of Stats and Steam Cards

Postby q 3 on Wed Feb 05, 2014 7:46 pm

Darvin wrote:Mystera is also shockingly low, given that she has a "gimme" boon that costs a paltry 5 piety to purchase, so not purchasing a second boon is a bit of an eye-opener.


Mystera could make sense if you're using her as a piety farm; take the one MP boost and then convert out as soon as you find someone you're more interested in. Though given some of the other stats I kind of doubt that's a strategy the majority of players are using. ;)
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