A couple more VGT classes bagged.
Assassin: Man, I just don't have the part of my brain that makes Assassins work well for everyone else. This was a struggle. The damage penalty is a drag; the monsters always seemed to spawn in the corners that made First Strike not work. Eventually I got a relatively lucky item/glyph/misfortune break and made it through.
Sorcerer: By contrast, this went very smoothly. Sorcerer is just a dynamite collection of blunt, powerful class features and I do love brute force, even brute magical force. (see: my avatar

)
Priest: Went pleasantly well. Turning zombies and wraiths from the most dangerous monsters to the least is a big deal, and the HP bonus goes nicely with Sanguine.
Monk: I thought this would be a struggle, since the Monk loves blackspace and VGT is notoriously short on blackspace. Turns out the Monk is super good here; I totally see why Astral went this way for Warmonger. Double strength blackspace goes a LONG way. I actually hotdogged here by not taking Sanguine. (And Whrbargl was my only punch-through-H's-resistance item)
Paladin: This was, unsurprisingly, dynamite. 25% resistance and a bonus HALPMEH is a winning VGT combination. I didn't even sign up for Drac until right before H's floor, at which point I got 110 free piety.