God, that RBS was terrible XD The beard WAS a good idea if it worked, this way I'd even get mana burned by wraiths if I tried to use them as popcorn (cross-dimensional facepalm around the universe).
And I was totally going to use Halpmeh, even left it on the board for a while and converted it in a lapse of cognitive function! I even forgotten I've done it when I converted the Fireball - which I only did because I meant to just pick up that Halpmeh.
And see what I'm talking about with "Apothecary being too easy to get used to?"

Also, while I'm having a lot of fun with casual play, and I believe it's really good to see that, say, Elf Priest is not only perfectly playable but also easy to improve upon, my mad cult leader cred will hit rock bottom if I keep up with this, so I'll do a VT Elf Priest Ick run tommorrow for science, even if it truns out to be unwatchably long.
Elf and Gnome priests (and monks) I've been playing for PQI's a lot are a strong argument in favor of simply linking up all the combos for classess with their own (not terribly elaborate) pagelets on the wiki. Elves and Dwarves actually make fine, fine hybrids - because of the lack of obvious sinergy you'd never thing of preping them, they look like you're playing hoarder with the "wrong" classess. But it turns out you're not in fact a hoarder because you spontaneously develop a big health or mana pool which can do a boss in on it's own, or just help you munch popcorn or do strange things you otherwise couldn't and pick up stuff that your race sinergizes with. If the class is single-minded enough, like the Priest is, you don't really have to "develop" it - tacking on a big mana pool makes you both more flexible AND more dangerous in oh so many ways. EDIT: Also see - Tinker's latest brag

Anywho, looking forward to trying the Elf Priest out on a less absent minded VT run, was going to do it this evening, but me and the waifu got busy with Discworld Noir
