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QCF Design Community • View topic - Bug reports (Spoilers ahoy!)


Bug reports (Spoilers ahoy!)

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Re: Bug reports (Spoilers ahoy!)

Postby Lujo on Wed Mar 11, 2015 5:32 pm

^ That's intended. It's the same if you have a DP on yourself with say a warlord and kill a Goblin.
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Re: Bug reports (Spoilers ahoy!)

Postby lieronet on Wed Mar 11, 2015 5:36 pm

Can you elaborate? Players don't get bonus damage from having DPs the way AAs do. The specific scenario I ran into: I had 20 health, the AA had 20 damage. I had first strike, and was doing enough damage to strip his DP. I *should* have survived his counterattack, as he should do less than 20 damage to me if he's lost another DP, but I died anyway.
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Re: Bug reports (Spoilers ahoy!)

Postby Lujo on Wed Mar 11, 2015 5:43 pm

The damage is dealt at the same time, and it's only reduced after combat?
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Re: Bug reports (Spoilers ahoy!)

Postby flap on Wed Mar 11, 2015 9:15 pm

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Re: Bug reports (Spoilers ahoy!)

Postby lieronet on Thu Mar 12, 2015 12:57 am

Prediction says I die, which does point to this being intended behavior. That said, I don't think it really should be how that works. It's very unintuitive IMO.
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Re: Bug reports (Spoilers ahoy!)

Postby Tinker on Thu Mar 12, 2015 8:23 am

It's a good point about Weakening, Corrosion et al. If you strike a higher-level Naga, your first attack damage will still be dealing full damage, and your stack of weakness will only be applied after the full exchange (first the opponent's hit, then yours) is evaluated. I think damage is "locked" when you initiate the melee attack, and only re-calculated after the full exchange has been completed.

I made a post about this behaviour earlier in the context of the predictor, but not for the current attack, but rather for subsequent attacks, i.e. the predictor shows your health chunks according to the AA's current strenght, when in reality stripping DP layers will reduce its damage, and thus the actual health chunks you need to spend per attack will be lower than predicted. But this is only valid after the first attack!
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Re: Bug reports (Spoilers ahoy!)

Postby Lujo on Thu Mar 12, 2015 7:00 pm

Just noticed something that always bugged me - can we get the levels numbers on Yin and Yang? They're no-exp and stuff but since they don't have thier level shown it makes them look like scenery rather than monsters and stuff.

EDIT: Also, how do we start a kickstarter to get you guys funds to get all the stuff with questionmarks in place of art and all the item alt-paintjobs proper arts?
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Re: Bug reports (Spoilers ahoy!)

Postby flap on Thu Mar 12, 2015 7:44 pm

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Re: Bug reports (Spoilers ahoy!)

Postby Lujo on Thu Mar 12, 2015 8:09 pm

:( Can I throw money at someone to reword that? :(
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Re: Bug reports (Spoilers ahoy!)

Postby Lujo on Sun Mar 15, 2015 4:00 am

Image

XP, Steam version, not the new one. I tried to convert a badge of honor from my inventory and it crashed.
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