by Blovski on Fri May 15, 2015 10:55 pm
Welp, regolded Dragon Isles through a Chemist run on the first try. Nothing especially hard. Orc, JJ with Dwarven Gauntlets, didn't realise just how much piety (three health boosts, I think two mana boosts, Chaos Avatar into Taurog with three items) that'd generate with a little piety potion to get things going and a touch of peekabooing, so I switched into Taurog for the Matron. A little potion mismanagement on my part but I really like how the Chemist makes me regen-fight properly, which is something I'm usually too lazy to work out. The downstairs was a delight because you can just fireball regen the mana guards, punch the poisoning ones to death and then flatten the Matron with regen-fighting.
Good times had by all non-reptilian, non-druid, non-troll creatures.
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I really like the Chemist's whole early-game-piety-farm-into-mid-game-generalist-into-late-game regen monster dynamic. It's very cool and gives you so much god synergy (hence, the speed at which you can max Binlor resists then skip out, MA 3 mana boosts, mystic balance, possibly flames and a weakening or two into whatever, slightly better-than-standard JJ plus a strong conversion out at the end... I'm almost tempted to see how crazy an EM Statue Garden strategy into fireball regen fighting would be). I think the next stop is Fireballing VHOS to death, though that might be more dependent on good subs than it is for the Gnome Transmuter/Elf Assassins I've done that with before. Chemist also strikes me as a great DL class but we'll see about that.