by MTaur on Sun May 17, 2015 12:36 am
Rock Garden, Halfling Tinker
Pretty relaxing as far as Hard dungeons go. I took Wicked Guitar and Compression Seal, most memorably. I didn't have quite as many items as I could have for most of the run because I had some glyphs I felt iffy about converting or shrinking.
Wicked Guitar is so good on this map. Usually bonus XP is hard to come by until you're already in the boss fights, because the golems don't spawn until you ding, and then they're your level. With Wicked Guitar, you get a steady flow of easy kills with +2 bonus XP. I usually screw up too bad with this item, but when enemies are scarce to begin with and the same level as you half the time, it's breezy. Wicked Guitar tends to be a little double-edged if you have to level up enemies you'd rather leave alone, but that's not much of an issue this time. This was an automatic ding-max achievement map.
Didn't feel like I really needed to prep Fireball Magnet because of the two Transmutation Seals for safety, but I did have a little trouble getting to 2 at first. I underestimated a Dragon Spawn with Wicked Guitar and was unable to land a killing blow safely, whoops. Took a while to find shops and a more suitable enemy. Maybe Flame Magnet over Compression Seal might've been advisable, but no harm done in the end.