Big thanks to fall_ark for the screen shots. I really love seeing how you guys (and girls?) who know what you are doing approach a level.
Also, Tinker.... I was very curious why you chose to both add and remove glyphs...thanks for explaining. Loving the geek thing.
My layout seemed awfully unlucky. After killing a few low level beasts and levelling there seemed to be a total shortage of targets. I swear, I uncovered a third of the tiles before finding anything...and didn't get to the platemail until it was way too late (and I was out of cash).
Never played a vamp before and looked at the wiki for tips. "Find a Meatman" it said. Level designer obviously took advantage of that red herring. Nary a meat bag in sight. I couldn't find any monster that I could use to restore hits other than a level 3 snake guy.
I think I made one big blunder in the prep by not choosing the orb. Those gloves just sounded way too cool.

Technical question: how do these levels get created? I can imagine the templates for the maps being somewhat variable..but what about the population of monsters, stores, etc? Is it a massive, crazy algorithm or is there a more manual approach..or an alchemistic mixture of both?