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QCF Design Community • View topic - Bug reports (Spoilers ahoy!)


Bug reports (Spoilers ahoy!)

All things Desktop Dungeons

Re: Bug reports (Spoilers ahoy!)

Postby Naoya on Sat Jul 18, 2015 6:38 am

The Depleted Glyph ( you know, the 0 CP BLUDTOPOWA from the subdungeon) seems to only work while you have at least 1 mana. If you have no mana, it's simply greyed out no matter how much health you have.
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Re: Bug reports (Spoilers ahoy!)

Postby MTaur on Thu Jul 23, 2015 1:05 am

Only recently I've run into a problem - today 2-3 times, and maybe yesterday too. I keep using items when I'm trying to drag them. (PC user)

Is anyone else having this problem?
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Re: Bug reports (Spoilers ahoy!)

Postby EvilTwinSkippy on Thu Jul 23, 2015 8:06 pm

On the iPad version. Every time I get cursed it crashes. This was fixed for a bit but is worse now. I used to be able to click report and continue, but now if I hit a cursed bearer, it fails before I do damage.... So I cannot melee any cursed creatures :cry:
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Re: Bug reports (Spoilers ahoy!)

Postby berpdreyfuss on Fri Jul 24, 2015 8:14 am

I played the PQI and took the dragon soul from my locker. When I returned to the kingdom the dragon soul was greyed out although I took it out of the dungeon. It didn't show up as an item I could put in the locker. Is it supposed to work that way?
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Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Fri Jul 24, 2015 1:57 pm

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Re: Bug reports (Spoilers ahoy!)

Postby EvilTwinSkippy on Sat Jul 25, 2015 12:00 pm

Within a day of my post, it stopped crashing. I had tested it repeatedly before posting too. (Multiple dungeons, races and classes.) sorry, I don't know what happened.
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Re: Bug reports (Spoilers ahoy!)

Postby Darvin on Sun Jul 26, 2015 7:27 am

Not sure if this is a bug or intended behavior, but if you use Reflex potion on Evolvia he re-randomizes abilities before he attacks you, potentially killing you unexpectedly if he changed to his death gaze 100% form.
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Re: Bug reports (Spoilers ahoy!)

Postby Tinker on Sun Jul 26, 2015 8:08 pm

The combat predictor is off when you have knockback and a Strength effect.

The predictor shows the result as if both the hit and the knockback would be calculated based on the increased base damage.

The actual result, however, is that the melee hit is using the increased base damage, however the knockback is only calculated based on the normal (reduced) base damage.
"Thinker", just without the "ache".
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Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Mon Jul 27, 2015 11:57 am

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Re: Bug reports (Spoilers ahoy!)

Postby Tinker on Mon Jul 27, 2015 12:32 pm

"Thinker", just without the "ache".
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