by Tinker on Sun Jul 26, 2015 8:08 pm
The combat predictor is off when you have knockback and a Strength effect.
The predictor shows the result as if both the hit and the knockback would be calculated based on the increased base damage.
The actual result, however, is that the melee hit is using the increased base damage, however the knockback is only calculated based on the normal (reduced) base damage.
"Thinker", just without the "ache".