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QCF Design Community • View topic - 11 Badges in one run


11 Badges in one run

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Re: 10 Badges in one run

Postby William on Mon Aug 31, 2015 11:02 pm

"Because Goatperson"
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Re: 10 Badges in one run

Postby Nurator on Tue Sep 01, 2015 10:48 am

Impressive! 11 badges will make you a lifetime member of the hall of fame :)
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Re: 10 Badges in one run

Postby William on Tue Sep 01, 2015 10:35 pm

"Because Goatperson"
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Re: 10 Badges in one run

Postby Darvin on Tue Sep 01, 2015 10:54 pm

Well, that particular approach just graduated from "Theoretically Possible" to "Possible". Good work on that.
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Re: 10 Badges in one run

Postby dislekcia on Wed Sep 02, 2015 10:29 am

Whoa. I didn't expect that to work out, nicely done :)
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Re: 10 Badges in one run

Postby William on Wed Sep 02, 2015 4:21 pm

While doing the 11 Badge run, I noticed an interesting thing about knockback. If you knock enemies into each other (mob on mob, mob on plant or plant on mob), only 80% of knockback damage gets applied to both.

Lets say you have 10 base damage and 60% knockback damage. If you hit the one mob into the other, the knockback portion of the damage is calculated as 10 × 60% × 80% = 4.8 which becomes 4 as fractions seem to get dropped. The first mob would also take full normal damage (base + attack bonus). If you were to knock the mob into a wall instead, the damage is not penalised and is calculated as 10 × 60% (× 100%)= 6. I am not sure if this detail is common knowledge.
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Re: 10 Badges in one run

Postby eastless on Wed Sep 02, 2015 6:30 pm

Image
Image
Ha-ha, it's really easy once you got Lurnatrix. Just too damn long.
Tryed to beat your time but failed. :(
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Re: 10 Badges in one run

Postby Zazzlegut on Wed Sep 02, 2015 8:32 pm

Sorry for being dense, but how did you guys do the 5 level jump at the beginning of those 11 badge runs?
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Re: 10 Badges in one run

Postby Darvin on Wed Sep 02, 2015 8:34 pm

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Re: 10 Badges in one run

Postby Lujo on Thu Sep 03, 2015 3:27 pm

Wow :lol:

(characters, speechless)
I almost got pwned by Shifty Brickwork!
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