by William on Wed Sep 02, 2015 4:21 pm
While doing the 11 Badge run, I noticed an interesting thing about knockback. If you knock enemies into each other (mob on mob, mob on plant or plant on mob), only 80% of knockback damage gets applied to both.
Lets say you have 10 base damage and 60% knockback damage. If you hit the one mob into the other, the knockback portion of the damage is calculated as 10 × 60% × 80% = 4.8 which becomes 4 as fractions seem to get dropped. The first mob would also take full normal damage (base + attack bonus). If you were to knock the mob into a wall instead, the damage is not penalised and is calculated as 10 × 60% (× 100%)= 6. I am not sure if this detail is common knowledge.
"Because Goatperson"