Post your class and glyph ideas here!

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Re: Post your class and glyph ideas here!

Postby bkteer on Sun Jun 12, 2011 6:32 pm

Would it also be okay if we input in possibly the lore of the class and also a possible way of unlocking him in the near future if he does happen to be released. I realise that some classes can be more 'powerful' then other classes if the conditions to unlock him/her were also very tedious.
bkteer
 
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Re: Post your class and glyph ideas here!

Postby bkteer on Mon Jun 13, 2011 11:00 am

king goo (name subject to change in the future)

abilities:
slime body. When king goo is attacked by something that lowers his hp by half and above, he will spawn a baby goo that has 1 hp but has all the abilities and the attack bonus of king goo.
physical damage reduction 25%
low physical attack resulting in damage bonus -25%

glyph conversion
everytime a glyph is converted it increases the amount of baby goos that king goo can control, up to a maximum of 5. increases physical dmg reduction by 5% per glyph converted up to a max of 50%


Errata: In order to control a baby goo, simply click on the baby goo.



How to unlock: Possibly a dungeon where you face off against goos and slimes (basically the magic damage resistant equivalent of goos.) Double boss where you fight tower of goo and and boss version of the slime.
Additional criteria: must use berserker to complete the dungeon.
bkteer
 
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Re: Post your class and glyph ideas here!

Postby zeemeerman2 on Mon Jun 13, 2011 5:51 pm

Magic armor (physical item) (Shop: 100 gold)
Each square you move, you lose 1 gold. Each time an enemy damages you, you lose that much gold instead of taking damage. Magic armor destroys itself when you have 0 gold left.
zeemeerman2
 
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Re: Post your class and glyph ideas here!

Postby Earthlion on Fri Jun 17, 2011 4:49 pm

zeemeerman2 wrote:Magic armor (physical item) (Shop: 100 gold)
Each square you move, you lose 1 gold. Each time an enemy damages you, you lose that much gold instead of taking damage. Magic armor destroys itself when you have 0 gold left.


That item seems kind of useless to me as it stands.(though I don't know with how much max gold we are going to end up with in the commercial version.)
Considering max gold is 160 (in the freeware version) you end up having 60 gold after buying it. In a normal dungeon run you will likely get about 30 additional gold. So even if you dont have to move much after buying it you can take 90 additional points of damage. A little more than one hit of a boss. And thats only if you didnt buy any other item or made preparations beforehand. For me it seems to do pretty much the same thing as death-protection, wich is much cheaper and more readily available, while limiting you on item and preparation choices. (majorly cutting down the price might help).
Earthlion
 
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