- Code: Select all
4 5 6 7 8 9
14 20 25 30 35 40 45
18 21 28 35 42 49 56
22 16 24 32 40 48 56
26 10 20 30 40 50 60
30 0 12 24 36 48 60
The columns indicate how many mana potions (or total potions, if you're a thief) you have in total, while the rows indicate how max mana increases with each use of Jehora's "Boost Mana" boon. I've found that raising max mana one point is critical for anyone boosting with Jehora to avoid rounding issues with their potions, hence why 14 is my base (there are lots of ways to achieve this, easiest being preparing patches and converting him after he grants you 1 MP). The fields themselves are how much mana you'd gain by chugging all your potions.
As we can see, characters with 4 mana potions (ie, non-gnomes, non-thieves) get a significant dropoff after the first hit, and pay a fair price for boosting their mana. However, with each additional potion you acquire the dropoff flattens out, and a character who has a keg of mana at their disposal basically has no dropoff whatsoever. Once we push into gnome/thief territory, the dropoff is gone; boost mana improves the effectiveness of the rest of your potions by such a significant margin that you end up with more potion power, not less, regardless of how many times you make this trade. With a schadenfreude prep, the dynamic changes somewhat but gnomes are still in the stratosphere compared to everyone else.
I don't know what the solution is. Just nerfing the boon won't deal with the fact that it's quite modest for characters with lower numbers of potions. However, it's so powerful in its current incarnation that it cannot be allowed to stand as is. It'd be nice if the boon was changed to be more appealing to a wider variety of characters, but short of changing what its drawback is I don't see how that' s possible.
I'd like to add that we currently have too few deities that can boost your mana. With the removal of Dracul's blood power, the Glowing Guardian (enlightenment), Mystera (magic), and Jehora Jeheyu (boost mana) are your only three options. However, the tradeoff from Mystera is too steep for most characters to seriously consider it, and Enlightenment is way too expensive if all you're interested in is mana. This leaves Jehora as our only decent mana booster in the current version. While no one expects Taurog to have offerings for spellcasters, the options for a caster right now are so slim as to be non-existant outside of Jehora.
I'd also state that the health potion boon is not comparable to the mana one, since the benefit is only large for low-level characters (when you aren't using potions anyways), and at higher levels is used pretty much exclusively to survive high-damage enemies that would otherwise 1-hit you. Although halflings are still advantaged here, it isn't a serious issue like gnomes are to the mana potions. If anything it's a little on the weak side right now.