Lujo wrote:Heh, the new Bleaty eats Dodge and Reflex potions. I can't remember the last time I didn't one-shot him for no damage If he's giving you trouble, thats your answer, you don't even need any mana.
The Avatar wrote:I guess you'll have to do the same to Tomithy if you want to win.
xspeedballx wrote:On topic about monks, I wonder if with their original 50/50 reduction they could have been balanced with a reduction in spell casting ability. Maybe starting with 5 mana? Or having no natural mana recovery(reverse bludtopowa) but get 1 mana per kill(inherent blue bead). In my other post I spoke about flavor, and I am just trying to maintain it in this very fun and unique class, and I feel less of it with the recent change.
xspeedballx wrote:On another note and this is just general, I think a class that gained mana and/or health back on peity gain in some fashion would be really neat. Make you really think about a lot choices as you make them and when.
dislekcia wrote:The Monk's real attribute that gives him his flavor is the double regen. That's the core thing about him. He was given resistances and low damage to teach people to regen fight, for a lot of people Monk was the first class that strategy paid off with. Which is kinda why we don't want to kill the combination of those elements - there's a larger reason for the Monk to be the way he is... Dropping the magic resist was a neat way to both mirror what players understood about the Berserker and maintain the tutorial aspects of the class. All the tier 2's have a playstyle learning point to them;
Lujo wrote:If I may ask, I've never really figured out what the sorcerer's one was? Combining magic and melee? I always wanted to know, and the other guys had obvious penalties that compensated for big boons, he doesn't seem to...
dislekcia wrote:With that in mind, what do you think the Berserker is all about?
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