Difference between revisions of "Alpha:Races"
From DDwiki
m (Linkifying) |
Ultraexactzz (Talk | contribs) (wikilinks) |
||
Line 10: | Line 10: | ||
!Strategy | !Strategy | ||
|- | |- | ||
− | | Human | + | | [[Human]] |
| +10% Damage Bonus | | +10% Damage Bonus | ||
| Start | | Start | ||
| Great for beginners and Rogues/Berserkers | | Great for beginners and Rogues/Berserkers | ||
|- | |- | ||
− | | Elf | + | | [[Elf]] |
| +2 Maximum Mana | | +2 Maximum Mana | ||
| Start | | Start | ||
| Amazing Wizards. | | Amazing Wizards. | ||
|- | |- | ||
− | | Dwarf | + | | [[Dwarf]] |
| +1 Max Health per level* | | +1 Max Health per level* | ||
| Start | | Start | ||
| Good for fighters and monks. Decent all-around. | | Good for fighters and monks. Decent all-around. | ||
|- | |- | ||
− | | | + | | [[Halfling]] |
| +1 Healing Potion | | +1 Healing Potion | ||
| Start | | Start | ||
| Great for many challenge missions, and for thieves. | | Great for many challenge missions, and for thieves. | ||
|- | |- | ||
− | | Gnome | + | | [[Gnome]] |
| +1 Mana Potion | | +1 Mana Potion | ||
| Start | | Start | ||
| Great for thieves. | | Great for thieves. | ||
|- | |- | ||
− | | Goblin | + | | [[Goblin]] |
| +10 gold | | +10 gold | ||
| Defeat the [[Crypt]] challenge with any race. | | Defeat the [[Crypt]] challenge with any race. | ||
| Natural fit for tinkers. Goblin Wizards are useful for farming gold. | | Natural fit for tinkers. Goblin Wizards are useful for farming gold. | ||
|- | |- | ||
− | |Orc | + | | [[Orc]] |
| +5 experience | | +5 experience | ||
| Defeat the [[Library]] challenge with any race. | | Defeat the [[Library]] challenge with any race. |
Revision as of 03:35, 8 December 2010
Regular Races
There are seven regular races, each of which can convert glyphs (magic spells/skills) into a different permanent bonus.
Race | Converts glyphs to... | Unlock | Strategy |
---|---|---|---|
Human | +10% Damage Bonus | Start | Great for beginners and Rogues/Berserkers |
Elf | +2 Maximum Mana | Start | Amazing Wizards. |
Dwarf | +1 Max Health per level* | Start | Good for fighters and monks. Decent all-around. |
Halfling | +1 Healing Potion | Start | Great for many challenge missions, and for thieves. |
Gnome | +1 Mana Potion | Start | Great for thieves. |
Goblin | +10 gold | Defeat the Crypt challenge with any race. | Natural fit for tinkers. Goblin Wizards are useful for farming gold. |
Orc | +5 experience | Defeat the Library challenge with any race. | Extra experience at will makes leveling up to heal much easier. Good for Assassins. |
- Health Powerups and the Dwarf's Glyph Conversion gives you 1 Max Health per Level. This means the bonus scales while you level up, your total bonus Max Health equals Level * (Dwarf Conversion + Health Powerups). This is NOT a percentage bonus. Buying a +10 Max Health item will not increase the bonus from Health Powerups or Dwarf's Glyph Conversion, and likewise worshipping Dracul will not decrease the bonus.
In addition, 3 special races exist as unlockables, that are a both a race and class together. Each of these three cause significant changes to the core mechanics of the game.
Race | Converts glyphs to... | Unlock |
---|---|---|
Gorgon | +5% Death Gaze | Beat Snake Pit with a Monk |
Vampire | +5% Lifesteal | Beat Crypt with an Assassin |
Half-dragon | +20% Knockback damage | Beat Library with a Warlord |